Results (141 - 150 of 166)
- #281: defect: Build error in AtlasUI (closed: fixed)
- ... cpp AlterElevation.cpp PlaceObject.cpp FlattenElevation.cpp PaintTerrain.cpp TransformObject.cpp ObjectSettings.cpp MiscState.cpp Brushes.cpp Tools.cpp Linking AtlasUI obj/AtlasUI_Debug/ColourTesterColourCtrl.o: In function `CustomColourButton::OnBu ...
- By Jul 22, 2009, 2:40:57 PM —
- XML:_Water: * '''Elevation:''' The water uses a separately deformable heightmap, ...
- * '''Elevation:''' The water uses a separately deformable heightmap, so that the water mesh can vary in height throughout the map. When the watermap is lower than the terrainmap, we have dry land; when higher, a water area occurs in that space. ...
- By Jul 10, 2009, 10:28:58 PM —
- XML:_Terrain: Terrain can be defined as the ground plane. It is the basic tile based ...
- ... It must not be too deep (elevation difference of the Z axis), and it must be the shallow terrain type.[[BR]][[BR]][[BR]][[BR]] * '''Water'''[[BR]]''Units'' – movement only by ships ('''!UnitShips''').[[BR]]''Structures'' – no structures may be built.[[BR]][[BR]][[ ...
- By Jul 10, 2009, 10:27:13 PM —
- List:_Entities:_Nature:_Geological:_Other: [[TOC]] = OTHER GEOLOGICAL OBJECTS = These objects are not consumable ...
- ... any location (except on rises exceeding 30 degrees) and any elevation (Lowlands, Midlands, Highlands). * Denuded small volcanic cone. * Spurting steam rising, animated. * '''Reference:''' [http://images.google.com/images?sourceid=navclient&ie=UTF-8&oe=UTF-8&q=fumarole http://images.goog ...
- By Jul 10, 2009, 8:44:39 PM —
- List:_Entities:_Nature:_Flora: [[TOC]] = FLORA = == FLORA OBJECTS == === ATTRIBUTE LIST: === * ...
- ... * '''Map Zone:''' Map zones are related to elevation and landform upon the map. * '''Lowlands:''' * Flat plains along water littorals or extending into the interior such as the bottoms of river valleys. * '''Midlands:''' * Range from isolated hummocks rising up to re ...
- By Jul 9, 2009, 12:43:26 PM —
- Background:_Seasons: [[TOC]] = SEASONS = Seasons impart an effect on the terrain, ...
- ... Textures begin their changes based on elevation (example: snow melts first in the lowlands). Texture swapping will occur when the camera is not watching. So as you scroll across the map, you will notice when you return, that some textures have been swapped. This is done to rem ...
- By Jun 27, 2009, 9:16:05 PM —
- #218: defect: Assertion failed when hosting MP after incorrect join (closed: fixed)
- ... m_Elevation = 0.785398 (0x3F490FDB) m_Rotation = 5.497787 (0x40AFEDDF) m_TerrainShadowTransparency = 0.000000 (0x00000000) m_SunDir = X = -0.270598 (0xBE8A8B ...
- By Nov 22, 2008, 11:07:50 PM —
- Exposed_Camera_Functions: The Camera class contains properties and methods to interact with the ...
- ... rsection of the ray with a virtual terrain plane of average elevation that extends infinitely in all directions. == lookAt == * '''Overview:''' * Sets the configuration of this camera such that it is located at a given position and looks towards a given point. * '''Syntax:''' * lookAt( positi ...
- By Feb 23, 2008, 4:19:01 AM —
- GUI_-_Game_Session: == [u]'''0 A.D. GRAPHICAL USER INTERFACE: GAME SESSION'''![/u] == The ...
- ... If the unit has gained a combat bonus from elevation, the appropriate icon appears here. Such effects are typically non-cumulative. These icons are usually scaled-down versions of the same icons used to represent a unit's aura effect on the Command Card. '''3.3.4.2. Group Panel''' ...
- By Feb 23, 2008, 4:19:00 AM —
- Task_List: Need something to do? Hopefully it's mentioned here -- somewhere. ...
- ... ion as with world controls~~ * Interactive minimap * Elevation: * ~~Raise/Lower (variable intensity)~~ * ~~Smooth (variable intensity)~~ * Terrain: * ~~Set brush size~~ [current interface is ugly] * ~~Set brush style~~ [currently only circle/square] * ~~Select and paint ...
- By Feb 23, 2008, 4:18:59 AM —
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