Results (21 - 30 of 166)
- [22429]: Ensure units do get in attacking range since that range can change ...
- ... king range since that range can change over time because of elevation differences. This is a partial revert of rP22351, which skipped the "MoveToTargetAttackingRange" in APPROACHING. I (incorrectly) assumed that the original order was still perfectly fine, but in fact the attacker's max range may h ...
- By Jul 3, 2019, 8:05:11 PM —
- Alpha23: = 0 A.D. Alpha 23: Ken Wood = Go to the [wiki:Changelogs changelog ...
- ... awkward 1 tile sized bump) that is redundant with the SmoothElevationPainter?[[BR]] r20290 Cycladic Archipelago, Lion's Den: Fix collisions of random forests and mines with starting resources(#4600)[[BR]] r20316 Corinthian Isthmus: Fix collisions of random resources and starting base resources(#46 ...
- By Mar 6, 2019, 4:05:50 PM —
- #5207: enhancement: Adapt Visual Attack Range for elevation bonuses (new)
- ... The position based elevation advantage doesn't seem to be applied. As temple pointed out, the range overlays of buildings are adapted to elevation and non-circular. Refs #3915 [[Image(https://trac.wildfiregames.com/raw-attachment/ticket/5207/AwxHRo0.jp ...
- By Jun 5, 2018, 3:03:48 AM —
- #5199: defect: Out-Of-Sync when doubleclicking on StartGame (closed: fixed)
- If clicking twice on `StartGame` as a multiplayer host (one has to be really quick), then `launchGame();` is executed twice. The first call choses an rng seed, starts networked game and loading screen. But `launchGame` doesn't switch t ...
- By Jun 3, 2018, 2:17:02 AM —
- [21610]: Prevent nomad errors on Jebel Barkal by possibly placing players in ...
- ... Add a small elevation below the kushite statue.
- By Mar 23, 2018, 5:03:06 PM —
- #5062: defect: Atlas map / PMP file compression (new)
- The elevation and texture arrays save in the PMP file of atlas maps do consume between 600kb and 2mb each. 72 PMP files in my scenario/ folder (including all maps in alpha23) with the total size of 95MB are compressed to 6.7MB. Contrary t ...
- By Mar 3, 2018, 2:45:34 PM —
- [21384]: Rework passage creation on Lower Nubia and add map description by ...
- ... Use the ElevationBlendingPainter from rP21182, so that the mountain elevation near the river is taken into account. Smooth the passages even more using the SmoothingPainter, refs #5027. Add missing SetProgress calls.
- By Feb 26, 2018, 8:48:28 PM —
- [21377]: Lower Nubia random map, refs #5040. Composes the NASA heightmap with ...
- ... I.e. places riverbed elevation where composite and heightmap intersect, elsewhere uses the elevation model by NASA. Bounding box chosen by Hannibal Barca Geographic and biome consulting by Sundiata
- By Feb 25, 2018, 11:08:26 PM —
- [21297]: Print number of terrain entities and textures after generating the ...
- ... Remove two unused variables and simplify SmoothElevationPainter following previous commit.
- By Feb 21, 2018, 12:10:42 PM —
- #5040: enhancement: Kushite maps (closed: fixed)
- As mentioned in some PMs with random map consultants and on some occasions on irc, I believe we should have some maps fitting ot the Kushites kingdom this release to complete the picture. (Maybe new maps can still be committed after FF ...
- By Feb 19, 2018, 4:51:48 PM —
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