Results (81 - 90 of 166)
- #4354: enhancement: Hannibal Barca's maps (closed: fixed)
- Hannibal Barca has created a number of maps, of which at least strips seems acceptable to me. These maps should be reviewed and either polished and merged or rejected: https://github.com/user8239/oad_dev/tree/maps https://wildfirega ...
- By Nov 18, 2016, 11:16:28 AM —
- [18853]: Tweak elevation bonus of sentry tower to match his height. Add ...
- Tweak elevation bonus of sentry tower to match his height. Add elevation bonus to attack tooltip (it was missing in structure tree and selection panel). Reviewed by elexis.
- By Oct 23, 2016, 2:25:55 PM —
- #4288: defect: [PATCH] Wrong water colors on some maps (closed: fixed)
- Some maps had light blue water in alpha 20 but have dark green water in alpha 21. This is very visible when water reflections are disabled. But even when they are enabled, the tendency is still towards green. This looks nice for many maps, ...
- By Oct 20, 2016, 12:46:56 PM —
- #4276: defect: [PATCH] Attack and Damage bugs (closed: fixed)
- In this meta ticket, some bugs related to Attack and Damage components are adressed.
- By Oct 9, 2016, 5:15:46 PM —
- #4174: defect: [PATCH] Heightmap interpolation (closed: fixed)
- The new maps by _kali which come with a digital elevation model (like pompeii) have some interpolation issues if the mapsize exceeds the provided resolution. The current algorithm is to interpolate with one neighboring tile. Instead something better like bicubic interpolation could be u ...
- By Aug 27, 2016, 4:32:15 PM —
- #4155: defect: Hide system (closed: duplicate)
- '''1.Hide in trees, grasses or everywhere units can hide 2.The units higher than the other one will safe with the units lower expect they use range weapon '''
- By Aug 18, 2016, 8:43:15 AM —
- #4084: defect: Design Docs : Civ Special Techs (closed: duplicate)
- ... History: A water wheel used to disburse water from lower elevations into irrigation canals. The earliest evidence of a sakia is from a Hellenistic tomb painting in Ptolemaic Egypt which dates to the 2nd century BC. It shows a pair of yoked oxen driving a compartmented waterwheel, which is for the ...
- By Jul 8, 2016, 1:08:12 AM —
- #4060: defect: Unknown land / nomad map has unfair mountain (closed: fixed)
- In one of the maps generated by unknown land / unknown nomad map script, there is a central mountain that divide all players with only a small passage between neighboring players. This mountain is accessible to exactly one player. Thus ...
- By Jun 17, 2016, 5:49:57 PM —
- #4028: enhancement: Replace the elevation bonus for units with something less resource ... (new)
- The elevation bonus is great for buildings: the higher buildings are placed, the further they can shoot. But it gives some problems for units: units don't know what their range is until they are at their possible firing location. Which means ...
- By Jun 1, 2016, 4:52:24 PM —
- #3915: enhancement: [PATCH] Visual Attack Range (closed: fixed)
- ... , it will draw a circle (or a deformed circle, depending on elevations). Similarly for building previews (taking techs into account) When attempting to place a foundation of a building with attack range, this circle should be displayed Circle can be black in color to differentiate from aura ef ...
- By Apr 17, 2016, 10:52:21 PM —
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