Results (11 - 20 of 25)
- #3858: defect: Make AI serialization fully "reproducible" (new)
- This would allow rejoining multiplayer games with AI without having an OOS. As said in this post[https://wildfiregames.com/forum/index.php?/topic/20592-out-of-sync-error-still-a-known-issue/&do=findComment&comment=314691] the state of the ...
- By Mar 27, 2016, 12:52:53 PM —
- #3800: task: List of unused technologies template (json files) (closed: fixed)
- ... inaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json binaries/data/mods/public/simulation/data/technol ...
- By Mar 4, 2016, 8:12:05 PM —
- #3499: defect: OOS without rejoin - Pathfinder on OS X (closed: fixed)
- While testing my patch for #3108, I have encountered a different OOS. It seems to occur the first time a player moves a unit and the diff is all in the pathfinder data: {{{ diff --git "a/C:\\Users\\Ben\\Desktop\\oos_dump_client_osx.txt" " ...
- By Oct 8, 2015, 5:17:09 AM —
- #3221: defect: [PATCH] Unit with actor 'infantry_archer_b' launched a projectile but ... (closed: fixed)
- ... {{{ ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint }}}
- By May 4, 2015, 12:09:29 PM —
- #3153: defect: [PATCH] On nomad only seleucids have cavalry in the beginning (closed: fixed)
- ... 4 }, { "Template": "units/rome_infantry_swordsman_b", "Count": 2 }, { "Template": "units/rome_infantry_javelinist_b", "Count": 2 }, { "Template": "units/rome_cavalry_spearman_b" } ], SELEUCIDS "StartEntities": [ { "Template": "structures/sele_civil_cen ...
- By Mar 31, 2015, 12:36:34 AM —
- #3151: defect: OOS on rejoin - different visibilities for structures after resign (closed: fixed)
- We played the a18 version, fpre rejoined and we got this oos error. Both oos_dump's and a commands.txt are attached. '''(1)''' When comparing the files, we can see that there is '''visibilities: 128''' instead of '''visibilities: 144''' i ...
- By Mar 29, 2015, 3:59:46 PM —
- #2620: task: Define "Advanced" and "Elite" bonuses as technologies (closed: fixed)
- ... have a template where they're based on (like template_unit_infantry_ranged_javelinist.xml for units/athen_infantry_jevelinist_b.xml). But all CitizenSoldiers have a Basic version, an Advanced and an Elite. Those always redefine a whole lot of the stats. Every Advanced unit has -25% gather speed ...
- By Jun 10, 2014, 11:06:05 AM —
- #2524: task: Clean obsolete / broken art files (closed: fixed)
- This is more of a long term task: basically the art folders are a mess. A lot of broken old files have been left behind and forgotten over time. Using the [source:/ps/trunk/source/tools/entity/checkrefs.pl checkrefs.pl] script, we can find ...
- By May 4, 2014, 10:29:51 AM —
- [14657]: Iron Spearheads tech now affects all spear units (not just infantry ...
- Iron Spearheads tech now affects all spear units (not just infantry spearmen). Javelin Thong tech now affects all javelin units (not just infantry javelinists). Some shield tweaking. Some more portraits.
- By Jan 24, 2014, 7:28:26 PM —
- #960: defect: Add Latin Small Letter Schwa (ə) to fonts (closed: fixed)
- The native name of the Carthaginian infantry javelinists (S'''ə'''ḫīr Kidōn) references the small Latin schwa (U+0259 in [http://www.unicode.org/charts/PDF/U0250.pdf IPA Extensions] of the Unicode standard) which is not yet included in our fonts. I don't know how we usually h ...
- By Sep 13, 2011, 6:10:33 AM —
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