Opened 12 years ago

Closed 12 years ago

#1068 closed defect (invalid)

Error on load(?) in Windows 8

Reported by: Aviv Owned by:
Priority: Should Have Milestone: Alpha 9
Component: Core engine Keywords:
Cc: Patch:

Description

Reported by Justin Jacoby on Facebook:

Details: unhandled exception (Access violation writing 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 487 (Attempt to access invalid address.)

Attachments (3)

crashlog.dmp (81.2 KB ) - added by !!Chaos!! 12 years ago.
The dmp crashlog
crashlog.txt (5.9 KB ) - added by !!Chaos!! 12 years ago.
the txt one. hope these help.
CHAOSPC.LOG (5.1 KB ) - added by !!Chaos!! 12 years ago.
I assume this is the file yall need from DebugView.

Download all attachments as: .zip

Change History (7)

comment:1 by historic_bruno, 12 years ago

Need more info. Debug output from Microsoft's DebugView utility and/or crash logs if possible (%appdata%\0ad\logs). Unless someone on the team has a Windows 8 system for testing.

by !!Chaos!!, 12 years ago

Attachment: crashlog.dmp added

The dmp crashlog

by !!Chaos!!, 12 years ago

Attachment: crashlog.txt added

the txt one. hope these help.

by !!Chaos!!, 12 years ago

Attachment: CHAOSPC.LOG added

I assume this is the file yall need from DebugView.

comment:2 by historic_bruno, 12 years ago

Thanks for the crash dump! Looks like you have some graphics driver issues, with only a basic driver being reported. Which are you using, have you tried installing Nvidia drivers?

in reply to:  2 comment:3 by !!Chaos!!, 12 years ago

Replying to historic_bruno:

Thanks for the crash dump! Looks like you have some graphics driver issues, with only a basic driver being reported. Which are you using, have you tried installing Nvidia drivers?

Not yet, I'll have to look into it. It claims to be using an "NVIDIA GeForce 6150SE nForce 430" display driver dated for 7-20-2011. Seems pretty up to date to me.

comment:4 by Philip Taylor, 12 years ago

Resolution: invalid
Status: newclosed

The "OpenGL 1.1.0" in crashlog.txt means it's getting the default (terrible) Windows software renderer, which won't work - need to get the hardware-accelerated Windows drivers working properly somehow (assuming that's possible at all with the current pre-release versions of Win8 and the NVIDIA drivers). I don't think this is a problem in our code, so I'll close the ticket for now - feel free to reopen if there's new information (e.g. if other OpenGL applications work correctly with hardware acceleration).

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