Audio Task List
SoundGroup class - incorporate audio_group.xml format for loading groups of sounds
SoundGroupManager class - a class to interface with SoundGroups
- revise implentation of Sound Priority within Snd_Mgr
- Non-standard randomization of music tracks
Randomization of sounds within a given SoundGroup
Implement Intensity control - e.g. switching from multiple 'sword clang' sounds to a single 'sword battle' to free up resources for more sound.
- Sound 'type' volume controls - one for SFX, one for Music, etc. (in addition to master gain).
New:
- entity locational sounds, i.e. passing entity position to snd_set_pos / JS setPosition calls.
- getting a clip's properties from JS (add getter function to JSI_Sound)
- cross-fading of playlist tracks (looping (ie long) tracks should fade in and out)
- playlists
Change History
(15)
Cc: |
Jan Wassenberg added
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Description: |
modified (diff)
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Milestone: |
→ Playability Demo
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Owner: |
set to Gavin Fowler
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Status: |
new → assigned
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Description: |
modified (diff)
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Description: |
modified (diff)
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Description: |
modified (diff)
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Description: |
modified (diff)
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Owner: |
Gavin Fowler removed
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Status: |
assigned → new
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Milestone: |
Playability Demo
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Milestone: |
Backlog
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Resolution: |
→ duplicate
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Status: |
new → closed
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Conversation between Jan and Gavin on audio task list priorities and such