Opened 12 years ago
Closed 12 years ago
#1393 closed defect (invalid)
Out of sync error on multiplayer rejoin
Reported by: | historic_bruno | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Philip Taylor | Patch: |
Description
Easiest to reproduce with 2 human players + 2 AIs, have the human client disconnect, then reconnect (specifically use the multiplayer join menu - I assume that's allowed), and there will be an OOS error after they finish connecting.
Attachments (2)
Change History (4)
by , 12 years ago
Attachment: | oos_dump_host.zip added |
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by , 12 years ago
Attachment: | oos_dump_client.zip added |
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comment:1 by , 12 years ago
comment:2 by , 12 years ago
Milestone: | Backlog |
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Resolution: | → invalid |
Status: | new → closed |
OK, I'll close this.
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AI state is not fully serialized so reconnecting to a game with AI's will not work.