Opened 18 years ago

Closed 18 years ago

Last modified 14 years ago

#17 closed defect (fixed)

Bug - Delay Before Performing Entity Action

Reported by: Stuart Walpole Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

  • Units currently delay for a few seconds between reaching a target and switching to performing this action. This delay period should be reduced.

Change History (3)

comment:1 by Matei, 18 years ago

The reason seems to be the event point (m_ActionPos) of the animation. I've made this 0.5 by default for all animations, like it was for attack, which will cause them to start instantly (on the simulation frame when the unit reaches the destination), but I don't understand exactly what it is doing and whether this is correct.

comment:2 by Matei, 18 years ago

Resolution: fixed
Status: newclosed

comment:3 by (none), 14 years ago

Milestone: Playability Demo

Milestone Playability Demo deleted

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