Opened 17 years ago

Closed 14 years ago

Last modified 14 years ago

#181 closed defect (wontfix)

Possibly broke stamina decay when running to target

Reported by: Philip Taylor Owned by:
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

r3568 added m_isRunning = false in the m_fsm_anipos bit of entities, apparently so that

Stamina no longer decays when you finish running to something and start attacking/gathering it.

In r4880 I've removed all that m_fsm_anipos code (including the running fix), so it's quite possible that I reintroduced the above problem. But I haven't tested it and haven't tried to fix it, since I'm not sure how, so it should probably be investigated later and fixed if necessary.

Change History (3)

comment:1 by Michael D. Hafer, 15 years ago

This is still broken. A unit's stamina continues to decrease even after switching from running/charging to a new task.

comment:2 by Philip Taylor, 14 years ago

Resolution: wontfix
Status: newclosed

Obsoleted by new simulation system.

comment:3 by (none), 14 years ago

Milestone: Playability Demo

Milestone Playability Demo deleted

Note: See TracTickets for help on using tickets.