#181 closed defect (wontfix)
Possibly broke stamina decay when running to target
Reported by: | Philip Taylor | Owned by: | |
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Priority: | Nice to Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
r3568 added m_isRunning = false
in the m_fsm_anipos
bit of entities, apparently so that
Stamina no longer decays when you finish running to something and start attacking/gathering it.
In r4880 I've removed all that m_fsm_anipos
code (including the running fix), so it's quite possible that I reintroduced the above problem. But I haven't tested it and haven't tried to fix it, since I'm not sure how, so it should probably be investigated later and fixed if necessary.
Change History (3)
comment:1 by , 15 years ago
comment:2 by , 14 years ago
Resolution: | → wontfix |
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Status: | new → closed |
Obsoleted by new simulation system.
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This is still broken. A unit's stamina continues to decrease even after switching from running/charging to a new task.