#1957 closed defect (duplicate)
Source files needed to resample sounds as mono
Reported by: | stwf | Owned by: | stwf |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | historicbruno, pureon, Jason | Patch: |
Description (last modified by )
OpenAL has a requirement that only mono sounds can be played at a position. This makes sense as stereo sound is itself a spatial representation of discrete sound sources. Even if you wanted to render a boom box in game you would do it with a mono source at each speaker!
It is policy that we have original versions of our sounds stored as wav's in our sound repository. Several of the sounds that are currently used in game as stereo are missing these original files. So they can't be recoded correctly.
I have found the following sounds that need source:
audio/voice/hellenes/civ/female/civ_female_what_is_it_1.ogg audio/voice/hellenes/civ/female/civ_female_gather_together_1.ogg audio/interface/select/building/sel_civ_center.ogg audio/voice/hellenes/civ/female/civ_female_what_is_it_2.ogg audio/voice/hellenes/civ/female/civ_female_my_lord_2.ogg audio/voice/hellenes/civ/female/civ_female_my_lord_1.ogg
audio/actor/fauna/animal/lion_select1.ogg audio/actor/fauna/death/Animal_death_generic_10.ogg audio/actor/fauna/death/Animal_death_generic_12.ogg audio/actor/fauna/death/Animal_death_generic_13.ogg audio/actor/gate/stonegate_open_21.ogg audio/actor/gate/stonegate_open_22.ogg
audio/actor/human/death/death_11.ogg audio/actor/human/death/death_13.ogg audio/actor/human/death/death_14.ogg audio/actor/human/death/death_15.ogg audio/actor/human/death/death_16.ogg audio/actor/human/death/death_17.ogg audio/actor/human/death/death_18.ogg
closing as a duplicate
Change History (2)
comment:1 by , 11 years ago
Description: | modified (diff) |
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Resolution: | → duplicate |
Status: | new → closed |
comment:2 by , 11 years ago
Milestone: | Alpha 14 |
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