Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#1956 closed defect (fixed)

Source files needed to resample sounds as mono

Reported by: stwf Owned by: stwf
Priority: Should Have Milestone: Alpha 14
Component: Core engine Keywords:
Cc: historicbruno, pureon, Jason Patch:

Description (last modified by historic_bruno)

OpenAL has a requirement that only mono sounds can be played at a position. This makes sense as stereo sound is itself a spatial representation of discrete sound sources. Even if you wanted to render a boom box in game you would do it with a mono source at each speaker!

It is policy that we have original versions of our sounds stored as wav's in our sound repository. Several of the sounds that are currently used in game as stereo are missing these original files. So they can't be recoded correctly.

I have found the following sounds that need source:

audio/voice/hellenes/civ/female/civ_female_what_is_it_1.ogg
audio/voice/hellenes/civ/female/civ_female_gather_together_1.ogg
audio/interface/select/building/sel_civ_center.ogg
audio/voice/hellenes/civ/female/civ_female_what_is_it_2.ogg
audio/voice/hellenes/civ/female/civ_female_my_lord_2.ogg
audio/voice/hellenes/civ/female/civ_female_my_lord_1.ogg

audio/actor/fauna/animal/lion_select1.ogg
audio/actor/fauna/death/Animal_death_generic_10.ogg
audio/actor/fauna/death/Animal_death_generic_12.ogg
audio/actor/fauna/death/Animal_death_generic_13.ogg
audio/actor/gate/stonegate_open_21.ogg
audio/actor/gate/stonegate_open_22.ogg

audio/actor/human/death/death_11.ogg
audio/actor/human/death/death_13.ogg
audio/actor/human/death/death_14.ogg
audio/actor/human/death/death_15.ogg
audio/actor/human/death/death_16.ogg
audio/actor/human/death/death_17.ogg
audio/actor/human/death/death_18.ogg

Change History (4)

comment:1 by stwf, 11 years ago

my software seems to be doing a bad job of transcoding wav files, so maybe someone from audio should do the resampling...

comment:2 by historic_bruno, 11 years ago

Description: modified (diff)

comment:3 by ben, 11 years ago

Resolution: fixed
Status: newclosed

In 13450:

Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
Will require sound group XML updates in some cases.

comment:4 by historic_bruno, 11 years ago

I've hopefully converted all the offenders except alarm sounds, which were originally spec'd as being stereo (see http://www.wildfiregames.com/~soundfx/0ADSOUNDDD19.xls)

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