#1965 closed defect (fixed)
Restrict some sound groups by listening player
Reported by: | historic_bruno | Owned by: | stwf |
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Priority: | Should Have | Milestone: | Alpha 14 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Currently, unit training and building complete sounds are heard by every player with LOS on the new entity. These sounds should only be heard by the owning player, for everyone else they are a distraction.
It was proposed in IRC to add a property to the sound group XML, which the sound manager can use to filter out sounds by player. Suggested filters were: owner, allies, and everyone.
Change History (5)
comment:1 by , 11 years ago
comment:2 by , 11 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:3 by , 11 years ago
Milestone: | Backlog → Alpha 14 |
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comment:4 by , 11 years ago
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ok, this has been added to the svn trunk. to restrict a sound group to be heard by the owner only set
<Restricted>1</Restricted>
in the xml file.