Opened 11 years ago
Last modified 9 years ago
#2064 closed defect
Flickering on some mines in-game when camera moves — at Initial Version
Reported by: | historic_bruno | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Alpha 18 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
This has long been noticeable on the gold mines around player 1's base on Acropolis I. If the camera was moved slightly, the mine would go darker or lighter. I don't notice it in Atlas. Here's a comparison to show the difference, but it's more annoying and visible in motion:
Curiously, r13603 changed the map's PostEffect
from "hdr" to "default" and the glitch went away. The only config options needed to reproduce this for me are
preferglsl=true gentangents=true
(so it seems post processing is affecting rendering even when postproc=false
.)
OS : Win7 SP 1 (6.1.7601) CPU : x86, Intel Core i7-2600K @ 3.40GHz (1x4x2), 3.39 GHz Memory : 8192 MiB; 5098 MiB free Graphics Card : ATI AMD Radeon HD 6800 Series OpenGL Drivers : 4.2.12217 Compatibility Profile Context 12.104.0.0; atioglxx.dll (6.14.10.12217)
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