Opened 11 years ago

Last modified 9 years ago

#2064 closed defect

Flickering on some mines in-game when camera moves — at Version 2

Reported by: historic_bruno Owned by:
Priority: Should Have Milestone: Alpha 18
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by historic_bruno)

This has long been noticeable on the gold mines around player 1's base on Acropolis I. If the camera was moved slightly, the mine would go darker or lighter. I don't notice it in Atlas. Here's a comparison to show the difference, but it's more annoying and visible in motion:

http://i.imgur.com/2JOnIBm.png

Curiously, r13603 changed the map's PostEffect from "hdr" to "default" and the glitch went away. The only config options needed to reproduce this for me are

preferglsl=true
gentangents=true

(so it seems post processing is affecting rendering even when postproc=false.)

OS             : Win7 SP 1 (6.1.7601)
CPU            : x86,        Intel Core i7-2600K @ 3.40GHz (1x4x2), 3.39 GHz
Memory         : 8192 MiB; 5098 MiB free
Graphics Card  : ATI AMD Radeon HD 6800 Series
OpenGL Drivers : 4.2.12217 Compatibility Profile Context 12.104.0.0; atioglxx.dll (6.14.10.12217)

Change History (2)

comment:1 by historic_bruno, 11 years ago

Description: modified (diff)

Scratch the part about PostEffect, it happens either way.

A similar glitch on field decals: http://i.imgur.com/pXwu2xj.jpg

comment:2 by historic_bruno, 11 years ago

Description: modified (diff)
Note: See TracTickets for help on using tickets.