Opened 11 years ago

Closed 5 years ago

Last modified 5 years ago

#2073 closed defect (needsinfo)

Terrain overlays disappear with GLSL shaders

Reported by: historic_bruno Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Vladislav Belov)

Most noticeable in Atlas on Cycladic Archipelago (2) map, with all GLSL graphics settings enabled (but preferglsl=true and gentangents=true are enough). Choose a terrain modifier brush and move/zoom the camera around until the brush disappears. Debugging overlays will also be broken. Moving the camera again might cause the overlays to become visible.

Steps to reproduce :

1.Open Atlas
2.Open Archipelago (2)

3.Use the height brush

  1. Change the size to something like 10
  1. Zoom and Dezoom, it will disappear

Expected Output :

Overlay shouldn't disapear

What version of the product are you using? On what operating system?

r15698

Windows 8.1.1 64bits

Change History (7)

comment:3 by Stan, 10 years ago

Confirmed on Archipelago (2) Zooming is enough to make it disappear.

comment:4 by Stan, 10 years ago

Description: modified (diff)

in reply to:  3 comment:5 by Vladislav Belov, 5 years ago

Description: modified (diff)

Replying to stanislas69:

Confirmed on Archipelago (2) Zooming is enough to make it disappear.

Is it still reproduced?

comment:6 by Stan, 5 years ago

Milestone: Backlog
Resolution: needsinfo
Status: newclosed

Can't reproduce anymore.

in reply to:  6 comment:7 by Vladislav Belov, 5 years ago

Replying to stanislas69:

Can't reproduce anymore.

Did you test it on the same hardware?

comment:8 by Stan, 5 years ago

No but I didn't have the same hardware as the initial reporter either the first time I reproduced it. Maybe it was fixed by one of your clean-ups ?

in reply to:  8 comment:9 by Vladislav Belov, 5 years ago

Replying to stanislas69:

No but I didn't have the same hardware as the initial reporter either the first time I reproduced it. Maybe it was fixed by one of your clean-ups ?

I don't remember related changes, so it may depends on the hardware.

Note: See TracTickets for help on using tickets.