#2073 closed defect (needsinfo)
Terrain overlays disappear with GLSL shaders
Reported by: | historic_bruno | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Most noticeable in Atlas on Cycladic Archipelago (2) map, with all GLSL graphics settings enabled (but preferglsl=true
and gentangents=true
are enough). Choose a terrain modifier brush and move/zoom the camera around until the brush disappears. Debugging overlays will also be broken. Moving the camera again might cause the overlays to become visible.
Steps to reproduce :
1.Open Atlas
2.Open Archipelago (2)
3.Use the height brush
- Change the size to something like 10
- Zoom and Dezoom, it will disappear
Expected Output :
Overlay shouldn't disapear
What version of the product are you using? On what operating system?
Windows 8.1.1 64bits
Change History (7)
follow-up: 5 comment:3 by , 10 years ago
comment:4 by , 10 years ago
Description: | modified (diff) |
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comment:5 by , 5 years ago
Description: | modified (diff) |
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Replying to stanislas69:
Confirmed on Archipelago (2) Zooming is enough to make it disappear.
Is it still reproduced?
follow-up: 7 comment:6 by , 5 years ago
Milestone: | Backlog |
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Resolution: | → needsinfo |
Status: | new → closed |
Can't reproduce anymore.
comment:7 by , 5 years ago
follow-up: 9 comment:8 by , 5 years ago
No but I didn't have the same hardware as the initial reporter either the first time I reproduced it. Maybe it was fixed by one of your clean-ups ?
comment:9 by , 5 years ago
Replying to stanislas69:
No but I didn't have the same hardware as the initial reporter either the first time I reproduced it. Maybe it was fixed by one of your clean-ups ?
I don't remember related changes, so it may depends on the hardware.
Confirmed on Archipelago (2) Zooming is enough to make it disappear.