Opened 11 years ago

Closed 10 years ago

#2158 closed defect (duplicate)

Out of sync when played in multiplayer mode

Reported by: Skywalker Owned by:
Priority: Release Blocker Milestone: Alpha 15
Component: Core engine Keywords: Out of sync
Cc: Patch:

Description

Dear Team "0ad":

We (me and my friends) have been playing "0ad" and must confess it is a piece of wonder. Thank you very much for developing "0ad". We love it !!

To make this game prefect, I would like to report a possible release blocker. We always play 0ad in multiplayer mode in a closed local network and while doing so, we most of the time encounter an error ("Out of sync"), which has been detailed below. The game becomes out of sync and becomes independent. Please note: We suspect that, this error pops up only when computer players are included in the multiplayer game, i.e. The above mentioned error does not pop up when only played among human players.

==================================================== Out of sync on turn 2560 expected hash ...(some alpha-numericals)... Current state turn 2560 hash ...(again some alpha-numericals)... Dumping current state to (some local file path) ====================================================

The dump file (from ~/.config/0ad/logs/oos_dump.txt) has been attached for your kind perusal.

Eagerly awaiting your reply/fix. Please let me know if I can provide any additional information regarding this error.

PS: We all use the latest release "0ad" running on Fedora 19 (64 bit).

Attachments (4)

system_info.txt (6.0 KB ) - added by Skywalker 11 years ago.
I couldn't attach the actual file become of file size limit
system_info.2.txt (6.0 KB ) - added by Skywalker 11 years ago.
interestinglog.html (408 bytes ) - added by Skywalker 11 years ago.
mainlog.html (14.7 KB ) - added by Skywalker 11 years ago.

Download all attachments as: .zip

Change History (6)

by Skywalker, 11 years ago

Attachment: system_info.txt added

I couldn't attach the actual file become of file size limit

by Skywalker, 11 years ago

Attachment: system_info.2.txt added

by Skywalker, 11 years ago

Attachment: interestinglog.html added

by Skywalker, 11 years ago

Attachment: mainlog.html added

comment:1 by historic_bruno, 11 years ago

Hi, the out of sync error with AIs is a known problem (see #2000) but having the oos_dumps may tell us something about your case. We need the oos_dump.txt from each player involved, if possible, or as many as you can provide. You can compress them with xz utils or similar and attach them here (normally that gets them under the attachment size limit). Or you could use a free file send service, but attachments are more convenient.

It can also help to have the commands.txt replay file for that game, you'll find it in sim_log/ in the game's log directory. They are organized by process ID, so sorting them by date helps.

comment:2 by sanderd17, 10 years ago

Milestone: BacklogAlpha 15
Resolution: duplicate
Status: newclosed

Duplicate of #2000 without extra information.

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