Opened 11 years ago
Closed 10 years ago
#2158 closed defect (duplicate)
Out of sync when played in multiplayer mode
Reported by: | Skywalker | Owned by: | |
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Priority: | Release Blocker | Milestone: | Alpha 15 |
Component: | Core engine | Keywords: | Out of sync |
Cc: | Patch: |
Description
Dear Team "0ad":
We (me and my friends) have been playing "0ad" and must confess it is a piece of wonder. Thank you very much for developing "0ad". We love it !!
To make this game prefect, I would like to report a possible release blocker. We always play 0ad in multiplayer mode in a closed local network and while doing so, we most of the time encounter an error ("Out of sync"), which has been detailed below. The game becomes out of sync and becomes independent. Please note: We suspect that, this error pops up only when computer players are included in the multiplayer game, i.e. The above mentioned error does not pop up when only played among human players.
==================================================== Out of sync on turn 2560 expected hash ...(some alpha-numericals)... Current state turn 2560 hash ...(again some alpha-numericals)... Dumping current state to (some local file path) ====================================================
The dump file (from ~/.config/0ad/logs/oos_dump.txt) has been attached for your kind perusal.
Eagerly awaiting your reply/fix. Please let me know if I can provide any additional information regarding this error.
PS: We all use the latest release "0ad" running on Fedora 19 (64 bit).
Attachments (4)
Change History (6)
by , 11 years ago
Attachment: | system_info.txt added |
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by , 11 years ago
Attachment: | system_info.2.txt added |
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by , 11 years ago
Attachment: | interestinglog.html added |
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by , 11 years ago
Attachment: | mainlog.html added |
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comment:1 by , 11 years ago
Hi, the out of sync error with AIs is a known problem (see #2000) but having the oos_dumps may tell us something about your case. We need the oos_dump.txt
from each player involved, if possible, or as many as you can provide. You can compress them with xz utils or similar and attach them here (normally that gets them under the attachment size limit). Or you could use a free file send service, but attachments are more convenient.
It can also help to have the commands.txt
replay file for that game, you'll find it in sim_log/
in the game's log directory. They are organized by process ID, so sorting them by date helps.
comment:2 by , 10 years ago
Milestone: | Backlog → Alpha 15 |
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Resolution: | → duplicate |
Status: | new → closed |
Duplicate of #2000 without extra information.
I couldn't attach the actual file become of file size limit