Opened 11 years ago
Closed 11 years ago
#2157 closed defect (duplicate)
Out of sync when played in multiplayer mode
Reported by: | Skywalker | Owned by: | |
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Priority: | Release Blocker | Milestone: | |
Component: | Core engine | Keywords: | Out of sync |
Cc: | Patch: |
Description
Dear Team "0ad":
We (me and my friends) have been playing "0ad" and must confess it is a piece of wonder. Thank you very much for developing "0ad". We love it !!
To make this game prefect, I would like to report a possible release blocker. We always play 0ad in multiplayer mode in a closed local network and while doing so, we most of the time encounter an error ("Out of sync"), which has been detailed below. The game becomes out of sync and becomes independent. Please note: We suspect that, this error pops up only when computer players are included in the multiplayer game, i.e. The above mentioned error does not pop up when only played among human players.
==================================================== Out of sync on turn 2560 expected hash ...(some alpha-numericals)... Current state turn 2560 hash ...(again some alpha-numericals)... Dumping current state to (some local file path) ====================================================
The dump file (from ~/.config/0ad/logs/oos_dump.txt) has been attached for your kind perusal.
PS: We all use the latest release "0ad" running on Fedora 19 (64 bit).
Change History (1)
comment:1 by , 11 years ago
Milestone: | Backlog |
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Resolution: | → duplicate |
Status: | new → closed |
Duplicate of #2158.