Opened 10 years ago
Closed 10 years ago
#2423 closed defect (duplicate)
[NEEDS INFO] Simple CTD when creating a new random map (ChangeDisplaySettings failed with status=-1)
Reported by: | Patrick Donghia | Owned by: | |
---|---|---|---|
Priority: | If Time Permits | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
ChangeDisplaySettings failed with status=-1 Location: wsdl.cpp:440 (SDL_SetVideoMode) Call stack: OnActivate (wsdl.cpp:853) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 0 (0x00) buf = "ret=-1" context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = "ret=-1" context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... OnMessage (wsdl.cpp:1306) hWnd = 0x000603BE (..) uMsg = 6 (0x00000006) wParam = 0 (0x00000000) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) PeekMessageW (:0) SDL_PumpEvents (wsdl.cpp:1357) msg = hwnd = 0x000603BE (see above) message = 257 (0x00000101) wParam = 17 (0x00000011) lParam = 3223126017 (0xC01D0001) time = 4993389 (0x004C316D) pt = { x = 1231 (0x000004CF), y = 317 (0x0000013D) } SDL_PollEvent (wsdl.cpp:1367) ev = 0x0034F814 -> type = [8] { 24 (0x18), 119 (0x77), 107 (0x6B), 1 (0x01), 163 (0xA3), 136 (0x88), 157 (0x9D), 212 (0xD4) } active = { type = 24 (0x18), gain = 119 (0x77), state = 107 (0x6B) } key = type = 24 (0x18) keysym = { sym = -727873373, unicode = 13845 (0x3615) } motion = { type = 24 (0x18), x = 363 (0x016B), y = 34979 (0x88A3) } button = type = 24 (0x18) button = 119 (0x77) state = 107 (0x6B) x = 34979 (0x88A3) y = 54429 (0xD49D) resize = { type = 24 (0x18), w = 3567093923 (0xD49D88A3), h = 1084765717 (0x40A83615) } expose = { type = 24 (0x18) } quit = { type = 24 (0x18) } user = { type = 24 (0x18), code = 3567093923 (0xD49D88A3), data1 = 0x40A83615 } PumpEvents (main.cpp:183) profile2__ = m_Name = 0x016328B0 -> "dispatch events" ev = ev = type = 24 (0x18) active = { type = 24 (0x18), gain = 119 (0x77), state = 107 (0x6B) } key = type = 24 (0x18) keysym = { sym = -727873373, unicode = 13845 (0x3615) } motion = { type = 24 (0x18), x = 363 (0x016B), y = 34979 (0x88A3) } button = type = 24 (0x18) button = 119 (0x77) state = 107 (0x6B) x = 34979 (0x88A3) y = 54429 (0xD49D) resize = { type = 24 (0x18), w = 3567093923 (0xD49D88A3), h = 1084765717 (0x40A83615) } expose = { type = 24 (0x18) } quit = { type = 24 (0x18) } user = { type = 24 (0x18), code = 3567093923 (0xD49D88A3), data1 = 0x40A83615 (see above) } profile2__ = m_Name = 0x016328B0 (see above) data = (unsupported basic_string<char,char_traits<char> >) Frame (main.cpp:321) realTimeSinceLastFrame = 0.101355 (0x3DCF9347) need_update = true profile2__ = m_Name = 0x016329EC -> "frame" need_render = true profile2__ = m_Name = 0x016329EC (see above) profile2__ = m_Name = 0x016329EC (see above) RunGameOrAtlas (main.cpp:473) argc = 1 (0x00000001) argv = 0x00BEE190 -> 0x0081AD00 -> "C:\Users\pat!\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 3993 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64000 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000000 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 21528 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47821 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 3993 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64000 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = px = 0x00BEE1A4 -> (IVFS) pn = pi_ = 0x016B542C -> use_count_ = 0 (0x00000000) weak_count_ = 539628880 (0x202A1550) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31464 main (main.cpp:516) argc = 1 (0x00000001) argv = 0x00BEE190 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x00BEEF10 -> 0x00BEEF18 -> "C:\Users\pat!\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 0 (0x00000000) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set)
Attachments (2)
Change History (7)
comment:2 by , 10 years ago
Description: | modified (diff) |
---|
As Josh said, crashlogs would be helpful and system_info.txt for good measure.
Also, was the game running fullscreen? Did it take a while to generate the map? Did you press Ctrl+Alt+Del or switch to the desktop or did the computer go to sleep meanwhile?
We need to know more to have a chance of reproducing and fixing the error.
comment:3 by , 10 years ago
Milestone: | Backlog |
---|---|
Resolution: | → needsinfo |
Status: | new → closed |
Summary: | Simple CTD when creating a new random map → [NEEDS INFO] Simple CTD when creating a new random map (ChangeDisplaySettings failed with status=-1) |
follow-up: 5 comment:4 by , 10 years ago
Resolution: | needsinfo |
---|---|
Status: | closed → reopened |
I got this same error, too. I was playing Alpha 16 in full screen. I saved and paused the game then pressed Win+L (shortcut for locking the computer). After a while I unlocked the computer and this error message was on the screen. I clicked continue and a second error message said:
ChangeDisplaySettings failed with ret=-1 Location: wsdl.cpp:853 (OnActivate) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
I clicked continue again. Game continued to work, but in windowed mode.
by , 10 years ago
Attachment: | crashlog.txt added |
---|
by , 10 years ago
comment:5 by , 10 years ago
Resolution: | → duplicate |
---|---|
Status: | reopened → closed |
Replying to memoconq:
I got this same error, too. I was playing Alpha 16 in full screen. I saved and paused the game then pressed Win+L (shortcut for locking the computer). After a while I unlocked the computer and this error message was on the screen.
That is a known problem, in Windows you can't leave your "desktop" while the game is running, regardless of the shortcut used. If you get to the login screen while the game is running, it will probably break (reasons give on #1733 which I believe reports the same issue).
I believe it's a bug in our WSDL implementation and I tested that it's fixed by the SDL2 upgrade, which I actually want to happen this next release.
Could you please post your logs? See ReportingErrors and GameDataPaths