Opened 15 years ago

Closed 15 years ago

Last modified 14 years ago

#249 closed defect (duplicate)

Non-ranged units appear away from the place where their actions are taking place

Reported by: Erik Johansson Owned by:
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc: Jan Wassenberg, philip, Michael D. Hafer Patch:

Description

I first saw this when constructing a building, but had trouble reproducing it so I thought I'd wait until I saw it again, but then I saw that the same thing occurred when enemy units were attacking my units. The enemy unit were on the opposite side of a building from my units, but still hitpoints were subtracted from one of my units. It wasn't a ranged unit, and there were no other units nearby, so for some reason the animation/model wasn't "at the place where the simulation occurred" or how I should say.

The same thing with the units constructing a building. As you can see on the screenshot I attached the units that are constructing the building are at a distance from it, though using the proper animation and everything else works.

In both cases it's a building that's between the unit (or rather the animation/model) and the action/simulation that's actually taking place. Not sure if that's just a coincidence, but I thought it was worth mentioning.

Also as it's not interrupting the gameplay or anything it shouldn't be on this milestone, but I don't know on which it fits best, so someone who knows that better should move it, please.

Change History (2)

comment:1 by Erik Johansson, 15 years ago

Resolution: duplicate
Status: newclosed

Sorry for adding two, wasn't aware that the ticket had been added when the image attachment didn't work.

comment:2 by (none), 14 years ago

Milestone: Open Source Release

Milestone Open Source Release deleted

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