Opened 12 years ago

Closed 11 years ago

Last modified 11 years ago

#250 closed defect (fixed)

Non-ranged units appear away from the place where their actions are taking place

Reported by: Erik Johansson Owned by:
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc: Jan Wassenberg, philip, Michael D. Hafer Patch:

Description

I first saw this when constructing a building, but had trouble reproducing it so I thought I'd wait until I saw it again, but then I saw that the same thing occurred when enemy units were attacking my units. The enemy unit were on the opposite side of a building from my units, but still hitpoints were subtracted from one of my units. It wasn't a ranged unit, and there were no other units nearby, so for some reason the animation/model wasn't "at the place where the simulation occurred" or how I should say.

The same thing with the units constructing a building. As you can see on the screenshot I attached the units that are constructing the building are at a distance from it, though using the proper animation and everything else works.

In both cases it's a building that's between the unit (or rather the animation/model) and the action/simulation that's actually taking place. Not sure if that's just a coincidence, but I thought it was worth mentioning.

Also as it's not interrupting the gameplay or anything it shouldn't be on this milestone, but I don't know on which it fits best, so someone who knows that better should move it, please.

Attachments (1)

away_from_building.jpg (158.1 KB ) - added by Erik Johansson 12 years ago.

Download all attachments as: .zip

Change History (5)

by Erik Johansson, 12 years ago

Attachment: away_from_building.jpg added

comment:1 by Michael D. Hafer, 12 years ago

Confirmed.

This happens to my simulation as well.

in reply to:  description comment:2 by Michael D. Hafer, 12 years ago

Replying to feneur:

I first saw this when constructing a building, but had trouble reproducing it so I thought I'd wait until I saw it again, but then I saw that the same thing occurred when enemy units were attacking my units. The enemy unit were on the opposite side of a building from my units, but still hitpoints were subtracted from one of my units. It wasn't a ranged unit, and there were no other units nearby, so for some reason the animation/model wasn't "at the place where the simulation occurred" or how I should say.

The same thing with the units constructing a building. As you can see on the screenshot I attached the units that are constructing the building are at a distance from it, though using the proper animation and everything else works.

In both cases it's a building that's between the unit (or rather the animation/model) and the action/simulation that's actually taking place. Not sure if that's just a coincidence, but I thought it was worth mentioning.

Also as it's not interrupting the gameplay or anything it shouldn't be on this milestone, but I don't know on which it fits best, so someone who knows that better should move it, please.

Confirmed.

This happens to my simulation as well.

comment:3 by Philip Taylor, 11 years ago

Resolution: fixed
Status: newclosed

This should be impossible with the new simulation system (it does range checks before performing the action, and the unit will just give up if it can't walk close enough to the target).

comment:4 by (none), 11 years ago

Milestone: Open Source Release

Milestone Open Source Release deleted

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