Non-ranged units appear away from the place where their actions are taking place
|Reported by:||Erik Johansson||Owned by:|
|Priority:||Nice to Have||Milestone:|
|Cc:||Jan Wassenberg, philip, Michael D. Hafer||Patch:|
I first saw this when constructing a building, but had trouble reproducing it so I thought I'd wait until I saw it again, but then I saw that the same thing occurred when enemy units were attacking my units. The enemy unit were on the opposite side of a building from my units, but still hitpoints were subtracted from one of my units. It wasn't a ranged unit, and there were no other units nearby, so for some reason the animation/model wasn't "at the place where the simulation occurred" or how I should say.
The same thing with the units constructing a building. As you can see on the screenshot I attached the units that are constructing the building are at a distance from it, though using the proper animation and everything else works.
In both cases it's a building that's between the unit (or rather the animation/model) and the action/simulation that's actually taking place. Not sure if that's just a coincidence, but I thought it was worth mentioning.
Also as it's not interrupting the gameplay or anything it shouldn't be on this milestone, but I don't know on which it fits best, so someone who knows that better should move it, please.