#250 closed defect (fixed)
Non-ranged units appear away from the place where their actions are taking place
Reported by: | Erik Johansson | Owned by: | |
---|---|---|---|
Priority: | Nice to Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Jan Wassenberg, philip, Michael D. Hafer | Patch: |
Description
I first saw this when constructing a building, but had trouble reproducing it so I thought I'd wait until I saw it again, but then I saw that the same thing occurred when enemy units were attacking my units. The enemy unit were on the opposite side of a building from my units, but still hitpoints were subtracted from one of my units. It wasn't a ranged unit, and there were no other units nearby, so for some reason the animation/model wasn't "at the place where the simulation occurred" or how I should say.
The same thing with the units constructing a building. As you can see on the screenshot I attached the units that are constructing the building are at a distance from it, though using the proper animation and everything else works.
In both cases it's a building that's between the unit (or rather the animation/model) and the action/simulation that's actually taking place. Not sure if that's just a coincidence, but I thought it was worth mentioning.
Also as it's not interrupting the gameplay or anything it shouldn't be on this milestone, but I don't know on which it fits best, so someone who knows that better should move it, please.
Attachments (1)
Change History (5)
by , 15 years ago
Attachment: | away_from_building.jpg added |
---|
comment:1 by , 15 years ago
comment:2 by , 15 years ago
Replying to feneur:
I first saw this when constructing a building, but had trouble reproducing it so I thought I'd wait until I saw it again, but then I saw that the same thing occurred when enemy units were attacking my units. The enemy unit were on the opposite side of a building from my units, but still hitpoints were subtracted from one of my units. It wasn't a ranged unit, and there were no other units nearby, so for some reason the animation/model wasn't "at the place where the simulation occurred" or how I should say.
The same thing with the units constructing a building. As you can see on the screenshot I attached the units that are constructing the building are at a distance from it, though using the proper animation and everything else works.
In both cases it's a building that's between the unit (or rather the animation/model) and the action/simulation that's actually taking place. Not sure if that's just a coincidence, but I thought it was worth mentioning.
Also as it's not interrupting the gameplay or anything it shouldn't be on this milestone, but I don't know on which it fits best, so someone who knows that better should move it, please.
Confirmed.
This happens to my simulation as well.
comment:3 by , 14 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
This should be impossible with the new simulation system (it does range checks before performing the action, and the unit will just give up if it can't walk close enough to the target).
Confirmed.
This happens to my simulation as well.