#2514 closed defect (duplicate)
partially no image when enabling postprocessing
Reported by: | pointhi | Owned by: | |
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Priority: | Must Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
If I set "postprocessing" in the settings, I'm doesn't see anything of the map, and become the following log-messages:
GAME STARTED, ALL INIT COMPLETE ERROR: Failed to compile vertex program 'shaders/arb/minimap.vp' (line 1): ERROR: Failed to compile vertex program 'shaders/arb/minimap.vp' (line 1): ERROR: Failed to compile vertex program 'shaders/arb/minimap.vp' (line 1): ERROR: Failed to compile vertex program 'shaders/arb/minimap.vp' (line 1): sys_cursor_create: using Xcursor to create 32 x 32 cursor ERROR: CRenderer::EndFrame: GL errors occurred ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1): GL_INVALID_OPERATION OpenGL error(s) occurred: 0502 GL_INVALID_OPERATION OpenGL error(s) occurred: 0502 TIMER| LoadDLL: 569.697 us ERROR: Failed to compile vertex program 'shaders/arb/model_common.vp' (line 1): ERROR: Failed to compile vertex program 'shaders/arb/model_common.vp' (line 1):
I'm working on Ubuntu 14.04 with an intel graphic card. The Bug appear on the current dev-version
Change History (9)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
I have had the same issue aswell. Solution is to tick options and restart the game. Maybe add a popup when enabling GLSL ?
comment:3 by , 10 years ago
Milestone: | Alpha 16 → Alpha 17 |
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comment:4 by , 10 years ago
I have the same problem with GeForce 610M. Please check the video: https://www.youtube.com/watch?v=k1yw7TA7oY4
comment:5 by , 10 years ago
Thanks for the video! I can confirm that enabling postprocessing while a game is already in progress results in blackness which only excludes the GUI and unit silhouettes.
comment:6 by , 10 years ago
Milestone: | Alpha 17 → Alpha 18 |
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comment:7 by , 10 years ago
Resolution: | → duplicate |
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Status: | new → closed |
comment:9 by , 10 years ago
Milestone: | Alpha 18 |
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GLSL has to be enabled first.