Opened 10 years ago
Closed 10 years ago
#2778 closed defect (fixed)
GUI Using a lot of turn time ~150ms/per frame
Reported by: | Stan | Owned by: | Itms |
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Priority: | Release Blocker | Milestone: | Alpha 17 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Steps to reproduce :
- Open Atlas : Place 200 hoplites
- Select Them
- Open the profiler (F11)
Expected Output :
This was not present in A16 and shouldn't be there in A17
Possible Causes :
Some modifications to gui files must have triggered it
OS/Version
r15702 Windows 8.1.1 64bits on an I5-3210 HD8750M 8GB Ram.
Change History (4)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
I can confirm that happens in the game too. Selecting ten units make it go from 3msc/frame to 30msec/frame.
comment:3 by , 10 years ago
Owner: | set to |
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Well, once again git bisect basically said "Man, WTH did you do when you worked on fogging?". r15612 is the faulty commit, I think I know precisely where the problem comes from.
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I encountered something similar (as I already reported to historic_bruno.). Whenever I start a game in svn and select a unit/building the GUI tick takes ~10msec more, spiking from 3 msec to 13 causing a huge framedrop.
This wasn't the case in Alpha 16 where the GUI tick takes <1msec without selecting something and raising to roughly 1~2msec.