Opened 10 years ago
Closed 10 years ago
#2841 closed defect (duplicate)
OOS error when rejoining a game
Reported by: | AlThePhoenix | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | oos error rejoin multiplayer mp svn 15839 |
Cc: | Patch: |
Description (last modified by )
Happened in SVN Version, Revision 15839
Everytime someone leaves the game for whatever reason (disconnected or left intentionally) and then tries to rejoin, an OOS error occurs.
The player that is still in the game sees the download progress in the console, but when it says Download completed the other person still needs approx. 15 more seconds to finally join back in, only to get an OOS error where the game goes async. (e.g. only general commands are synced, like "unit A, go to destination 1", but if the unit gets killed on the way it might only die for one player)
I've attached both the logs from my PoV and the logs of the other person.
https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/oos-logs-evulant_05-10-2014.zip?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/oos-logs-sam_05-10-2014.zip?dl=1
Change History (2)
comment:1 by , 10 years ago
Description: | modified (diff) |
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Keywords: | svn 15839 added |
comment:2 by , 10 years ago
Milestone: | Alpha 17 |
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Resolution: | → duplicate |
Status: | new → closed |
Duplicate of #1089. - AI.