Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#2976 closed enhancement (fixed)

[PATCH]Enemy Defeated when all buildings destroyed

Reported by: Killinz Owned by: trompetin17
Priority: Nice to Have Milestone: Alpha 19
Component: Core engine Keywords: Victory Conditions
Cc: Patch:

Description

Would love to have a setting when creating a game to set victory or defeat based on buildings and not every unit. Generally when every building of your opponent is destroyed, they aren't going to make a comeback and win. This would prevent the annoying villager hiding in the trees preventing the game from ending.

Maybe could be done by creating a trigger when the option is set to destroy all units when the last building is destroyed.

Attachments (3)

2976.diff (13.1 KB ) - added by trompetin17 9 years ago.
Preview
2976.2.diff (15.3 KB ) - added by trompetin17 9 years ago.
2976.3.diff (15.2 KB ) - added by trompetin17 9 years ago.

Download all attachments as: .zip

Change History (9)

by trompetin17, 9 years ago

Attachment: 2976.diff added

Preview

by trompetin17, 9 years ago

Attachment: 2976.2.diff added

comment:2 by trompetin17, 9 years ago

Keywords: review added
Milestone: BacklogAlpha 19
Owner: set to trompetin17
Status: newassigned
Summary: Enemy Defeated when all buildings destroyed[PATCH]Enemy Defeated when all buildings destroyed

by trompetin17, 9 years ago

Attachment: 2976.3.diff added

comment:3 by trompetin17, 9 years ago

Resolution: fixed
Status: assignedclosed

In 16634:

Added Conquest Strutures and Conquest Units in victory modes, fixes #2976, refs #1649

comment:4 by trompetin17, 9 years ago

Keywords: review removed

comment:5 by trompetin17, 9 years ago

Keywords: review removed

comment:6 by elexis, 9 years ago

Bug: try hitting the resign button - you will be defeated twice.

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