#32 closed task (fixed)
Entity Event - Repair
Reported by: | Stuart Walpole | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Citizen Soldiers repair damaged mechanical units (buildings, ships)
- XML.Entity.Actions.Repair
Change History (4)
comment:1 by , 18 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
comment:2 by , 18 years ago
comment:3 by , 16 years ago
Description: | modified (diff) |
---|
Note:
See TracTickets
for help on using tickets.
Added this in the form of the repair action. Units that can be repaired should simply be given a <Repairable/> in traits.health (right now, structures have it).