Opened 9 years ago
Last modified 4 years ago
#3144 closed enhancement
[Formations] 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations — at Version 2
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
If you have like 40+ units, gathered some resources with them, right click storehouse and shift-rightclick somewhere else, then you expect the units to go to the storehouse and then go to the next target in formation after that.
Without formation they do. With formation they surround the storehouse. The units that dropped of their resources keep waiting at the storehouse, until the other units have dropped off.
However since they surrounded the storehouse already, some units cant droppoff.
Those units then walk around for about 30 seconds until every unit has reached the closest point to the storehouses possible. The "dropoff resources" command is cancelled then and finally the units do the next command.
(due to the limitation of gifs I could only upload a sample where they wait for few seconds, but they can wait up to 80 seconds with more units).
leper said it 'could just be fixed by making sure the units are in the same formation and disabling collision checks for them'
Change History (3)
by , 9 years ago
Attachment: | surrounded_storehouse.gif added |
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Sample with 25 units. The problem gets worse with the number of units. If you do it with 100 units, it will consume 80 seconds.
comment:2 by , 9 years ago
Description: | modified (diff) |
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10 fishing boats have the same problem with docks.(was fixed with the disabling of fish boat formations)