Opened 18 years ago
Closed 12 years ago
#33 closed task (duplicate)
Entity Event - Lock & Unlock
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Nice to Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- XML.Entity.Actions.Lock
- Used only by the Wall Gate entity. Normally the gate will automatically open to let friendly units through, and otherwise close. Toggling the gate to Locked via a GUI button makes the gate stay closed even when friendlies are nearby.
Change History (4)
comment:1 by , 16 years ago
Description: | modified (diff) |
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comment:2 by , 14 years ago
Milestone: | Advanced Playability Demo |
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comment:3 by , 14 years ago
Milestone: | → Backlog |
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comment:4 by , 12 years ago
Milestone: | Backlog |
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Resolution: | → duplicate |
Status: | new → closed |
Duplicated by #619 with more detail.
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Milestone Advanced Playability Demo deleted