#3398 closed defect (fixed)
FPS suddenly dropped down to less than 1 FPS
Reported by: | alexanderW3 | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 19 |
Component: | Core engine | Keywords: | pathfinding |
Cc: | Patch: |
Description
During an attack of an AI player, the FPS dropped to less than 1.
Change History (6)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
After a while, this error popped up:
Assertion failed: "m_fileSize >= off_t(minFileSize)" Location: archive_zip.cpp:441 (ArchiveReader_Zip::ArchiveReader_Zip) Call stack: ArchiveReader_Zip::ArchiveReader_Zip (archive_zip.cpp:441) this = (unavailable) pathname = 0x0016F200 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "\㏾.zip" fileInfo = name = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') size = 0 (0x0000000000000000) mtime = 1441502373 (0x0000000055EB94A5) CreateArchiveReader_Zip (archive_zip.cpp:573) archivePathname = 0x0016F200 (see above) PopulateHelper::AddFiles (vfs_populate.cpp:120) this = (unavailable) files = 0x0016F264 -> (unsupported vector<CFileInfo >) path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') archiveReader = (shared_ptr<IArchiveReader>) PopulateHelper::AddEntries (vfs_populate.cpp:68) this = (unavailable) subdirectoryNames = (unsupported vector<Path >) files = (unsupported vector<CFileInfo >) vfs_Populate (vfs_populate.cpp:164) directory = 0x03A7412C -> m_files = (unsupported map<Path,VfsFile >) m_subdirectories = (unsupported map<Path,VfsDirectory >) m_realDirectory = (shared_ptr<RealDirectory>) m_shouldPopulate = 0 (0x00000000) helper = m_directory = 0x03A7412C (see above) m_realDirectory = (shared_ptr<RealDirectory>) vfs_Lookup (vfs_lookup.cpp:134) pathname = 0x0016F4A4 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 47 ('/'), 54394, 2307, 62708, 22, 53199, 79 ('O') } startDirectory = 0x009FFB28 -> m_files = (unsupported map<Path,VfsFile >) m_subdirectories = (unsupported map<Path,VfsDirectory >) m_realDirectory = (shared_ptr<RealDirectory>) m_shouldPopulate = 0 (0x00000000) directory = 0x0016F3F4 -> 0x009FFB28 (see above) pfile = 0x0016F3F8 -> 0x00000000 flags = 0 (0x00000000) subdirectoryName = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') currentPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 62416 realDirectory = (shared_ptr<RealDirectory>) filename = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64272 VFS::RemoveFile (vfs.cpp:269) this = (unavailable) pathname = 0x0016F4A4 (see above) directory = 0x009FFB28 (see above) file = 0x00000000 s = (`anonymous-namespace'::ScopedLock) ReloadChangedFiles (filesystem.cpp:81) notifications = (unsupported vector<DirWatchNotification >) profile2__ = m_Name = 0x00535EB4 -> "hotload" pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') Frame (main.cpp:317) realTimeSinceLastFrame = 0.022885 (0x3CBB7867) time = 3.81227e-016 (0x3CBB786705070240) profile2__ = m_Name = 0x00524838 -> "frame" profile2__ = m_Name = 0x3CBB7867 -> (unavailable - internal error) RunGameOrAtlas (main.cpp:511) argc = 1 (0x00000001) argv = 0x00A05348 -> 0x00A0F648 -> "C:\Users\Alexander Wilms\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') res = 0 (0x0000000000000000) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63140 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37232 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36724 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 12613 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 58260 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36858 replay = m_Stream = 0x009C0194 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 mods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63140 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 37232 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36724 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 12613 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 58260 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 36858 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 60771 m_NumBaseMods = 10223616 (0x009C0000) SDL_main (main.cpp:555) argc = 1 (0x00000001) argv = 0x00A05348 (see above) main (sdl_windows_main.c:140) argc = 1 (0x00000001) argv = 0x00A05348 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x00A0B680 -> 0x00A0B688 -> "C:\Users\Alexander Wilms\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set)
comment:3 by , 9 years ago
After the enemy destroyed my gates, the FPS went up to normal levels. Maybe it's related to pathfinding?
comment:4 by , 9 years ago
Is highly related with old pathfinder you can't isolated by walls because creates a massive lag( and massive is a tiny word for FPS :1)
Try don't isolated by walls, and A19 don't have this issue.
comment:5 by , 9 years ago
Keywords: | pathfinding added |
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Milestone: | Backlog → Alpha 19 |
Resolution: | → fixed |
Status: | new → closed |
Yes, as Lionkanzen says, the issue is fixed in the development version. A new version of the game with these improvements should be out as soon as possible.
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