Opened 9 years ago

Closed 8 years ago

Last modified 8 years ago

#3468 closed defect (wontfix)

[PATCH] Reimplement Stamina

Reported by: Stan Owned by: Stan
Priority: Should Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description (last modified by Stan)

As Jason often stated in the forums, stamina was functionnal a long time ago, and has since the last time it broke been a TODO in the code.

Stamina could be used for

Attachments (2)

3468.diff (12.0 KB ) - added by Stan 9 years ago.
Added patch is splitted from #3177's patch by Itms thus assigning the ticket to him.
3468.2.diff (14.7 KB ) - added by Stan 8 years ago.
Working version. You might notice that it overlays the capture bar. The only problems that will arise is with siege engines.

Download all attachments as: .zip

Change History (13)

by Stan, 9 years ago

Attachment: 3468.diff added

Added patch is splitted from #3177's patch by Itms thus assigning the ticket to him.

comment:1 by Stan, 9 years ago

Milestone: BacklogAlpha 20

comment:2 by Stan, 9 years ago

Description: modified (diff)

comment:3 by Niek, 9 years ago

Keywords: design added

comment:4 by Itms, 9 years ago

Component: Core engineUI & Simulation
Keywords: review removed
Milestone: Alpha 20Backlog
Owner: Itms removed

This probably conflicts with capturing.

comment:5 by Stan, 9 years ago

Keywords: review added
Owner: set to Stan
Status: newassigned

comment:6 by Stan, 9 years ago

And it seems it doesn't simply because they do not have a stamina bar.

comment:7 by Stan, 9 years ago

Milestone: BacklogAlpha 20

comment:8 by wraitii, 9 years ago

I believe this should be on hold for running/charging until we decide what to do on that.

Stealth might want to use it though.

by Stan, 8 years ago

Attachment: 3468.2.diff added

Working version. You might notice that it overlays the capture bar. The only problems that will arise is with siege engines.

comment:9 by Itms, 8 years ago

Keywords: patch review design removed
Milestone: Alpha 20
Resolution: wontfix
Status: assignedclosed

I don't see a reason why this should be committed alone. When something uses stamina it can re-implement it, but this ticket is of little use IMO.

comment:10 by Stan, 8 years ago

It was because you said this in #3177 "if possible I will commit the stamina changes before, so the patch is easier to review."

So I just separated the changes in order to update it to latest version for your patch to be a simpler one :)

comment:11 by Lionkanzen, 8 years ago

Even for conversion or power in the mods.

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