Opened 9 years ago
Last modified 8 years ago
#3476 closed enhancement
Add more information about lobby matches — at Version 5
Reported by: | Stan | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 21 |
Component: | Multiplayer lobby | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
As of alpha 19 only few information is displayed in the lobby about running games. It would be nice to add more details:
- Connected players and observers
- We already show the list of initial clients. But it is not updated with late-observer-joins, resulting in only some observers being listed for that game.
- Sometimes people are listed in multiple games if they were present when it started. So making that distinction between online and offline would help clarifying.
- Online players could appear in their lobby color while offline players could be displayed in gray.
- Gamestart-time
- Useful for estimating if the game will end in the near future or if it has been started just seconds ago. (see #3023)
- Teams
- Would be nice to see and wouldn't add too much information to the gamelist-packet and GUI. See the outdated screenshot.
- Defeated players (maybe)
- Would also help estimating if the game will end soon, also if it is worth to join as spectator.
- Using a
strike-throughfont would be nice for that (we don't have one currently).
Change History (5)
comment:2 by , 9 years ago
Notice that we might reuse code in source:/ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.js that constructs the team/civ/ai string.
Notice the "lag estimation" would have to take paused times into account and should not be added until after #1950 is solved.
The turn number doesn't seen to be displayed, but it is used to compute the ingame time.
comment:3 by , 9 years ago
Milestone: | Backlog → Alpha 20 |
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comment:4 by , 8 years ago
Description: | modified (diff) |
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Priority: | Should Have → Nice to Have |
comment:5 by , 8 years ago
Description: | modified (diff) |
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