#3667 closed defect (fixed)
[PATCH] Exploit nomad: make cc for opponent unbuildable during ceasefire
Reported by: | ffm | Owned by: | mimo |
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Priority: | Nice to Have | Milestone: | Alpha 21 |
Component: | UI & Simulation | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
reproduce: In unknown nomad, send the cavalry to scout. See enemy placing a foundation and go quick on it and press stop button.
The enemy can't move your cavalry and is forced to wait until he can attack it.
During war the enemy shouldn't make way for foundations (for example let a wall be build), but in this case the cavalry (or any unit) should leave the foundation.
This can be prevented on the player side, if the foundation is near your units so the construction starts fast and far from enemy units.
Attachments (1)
Change History (9)
comment:1 by , 8 years ago
Description: | modified (diff) |
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comment:2 by , 8 years ago
Priority: | Should Have → Nice to Have |
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comment:4 by , 8 years ago
I guess it would be enough to replace in line 210 of UnitAI.js
if (Not IsOwnedByAllyOfEntity ...
by
if ((Not IsOwnedByAllyOfEntity && Not underCeaseFire) ...
comment:5 by , 8 years ago
Keywords: | review patch added |
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Milestone: | Backlog → Alpha 21 |
Summary: | Exploit nomad: make cc for opponent unbuildable during ceasefire → [PATCH] Exploit nomad: make cc for opponent unbuildable during ceasefire |
comment:8 by , 8 years ago
Keywords: | review removed |
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You can also destroy the foundation and place it anew.