Opened 8 years ago

Last modified 8 years ago

#3674 new defect

Terrain textures differs between ARB and GLSL

Reported by: fabio Owned by:
Priority: Should Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description

Originally reported by Dan39 on IRC, terrain textures differs when enabling GLSL. Reproduced on:

  • NVidia GeForce 8800 GT / nouveau (Dan39);
  • ATI Radeon X1600 / mesa (me);
  • Intel HD3000 / mesa (me);
  • Intel HD3000 / Wind7 (me);

so it's probably something in 0 A.D. and not in driver/OS. To me it seems that NO-GLSL behaviour is better (test yourself in-game and not only basing on the screenshots), no idea however if it's an issue or it's wanted by design.

GLSL: http://i.imgur.com/EDye55p.png

NO-GLSL: http://i.imgur.com/KJ2dGGZ.png

Change History (1)

comment:1 by wraitii, 8 years ago

This is probably because of trilinear texture sampling. Compare on Alpine Valleys: with GLSL it looks much better.

Maybe this particular texture shouldn't use trilinear sampling.

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