Opened 8 years ago
Last modified 8 years ago
#3674 new defect
Terrain textures differs between ARB and GLSL
Reported by: | fabio | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Originally reported by Dan39 on IRC, terrain textures differs when enabling GLSL. Reproduced on:
- NVidia GeForce 8800 GT / nouveau (Dan39);
- ATI Radeon X1600 / mesa (me);
- Intel HD3000 / mesa (me);
- Intel HD3000 / Wind7 (me);
so it's probably something in 0 A.D. and not in driver/OS. To me it seems that NO-GLSL behaviour is better (test yourself in-game and not only basing on the screenshots), no idea however if it's an issue or it's wanted by design.
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This is probably because of trilinear texture sampling. Compare on Alpine Valleys: with GLSL it looks much better.
Maybe this particular texture shouldn't use trilinear sampling.