Opened 8 years ago

Closed 8 years ago

Last modified 8 years ago

#3989 closed defect (fixed)

[PATCH] Sight range of a fully upgraded defence tower is lower than his attack range

Reported by: Imarok Owned by: elexis
Priority: Nice to Have Milestone: Alpha 21
Component: UI & Simulation Keywords: patch
Cc: Patch:

Description

The sight range of a fully upgraded defence tower is lower than his attack range. So the tower sometimes shoots arrows but doesn't see at what he is shooting. Because of that you sometimes need to scout targets, that are in the attack range of the tower, with a unit as the tower doesn't see them and therefor cannot attack them.

It is also not realistic to be able attacking a target you cannot see.

Attachments (4)

tower_range.patch (760 bytes ) - added by Imarok 8 years ago.
The range upgrade for the defense tower also increases the sight range.
tower_rangev2.patch (896 bytes ) - added by Imarok 8 years ago.
Adapt description
tower_range_v3.patch (3.4 KB ) - added by Imarok 8 years ago.
Also changed some other techs to increase the vision range when attack range is increased
tower_range_v4.patch (3.4 KB ) - added by Imarok 8 years ago.
Vision range increasement only for ranged units

Download all attachments as: .zip

Change History (12)

comment:1 by Imarok, 8 years ago

Summary: Sight range of a fully upgraded defence towerid lower than his attack rangeSight range of a fully upgraded defence tower is lower than his attack range

by Imarok, 8 years ago

Attachment: tower_range.patch added

The range upgrade for the defense tower also increases the sight range.

comment:2 by Imarok, 8 years ago

Keywords: review patch added
Milestone: BacklogAlpha 21
Summary: Sight range of a fully upgraded defence tower is lower than his attack range[PATCH] Sight range of a fully upgraded defence tower is lower than his attack range

by Imarok, 8 years ago

Attachment: tower_rangev2.patch added

Adapt description

by Imarok, 8 years ago

Attachment: tower_range_v3.patch added

Also changed some other techs to increase the vision range when attack range is increased

comment:3 by fatherbushido, 8 years ago

For the promotion tech, you can use a specific affects like

{"value": "Vision/Range", "add": 8, "affects": "Ranged"}

comment:4 by fatherbushido, 8 years ago

ref #3932

in reply to:  3 comment:5 by Imarok, 8 years ago

Replying to fatherbushido:

For the promotion tech, you can use a specific affects like

{"value": "Vision/Range", "add": 8, "affects": "Ranged"}

I know. But shouldn't the vision increase be for all units?

by Imarok, 8 years ago

Attachment: tower_range_v4.patch added

Vision range increasement only for ranged units

comment:6 by elexis, 8 years ago

Owner: set to elexis
Resolution: fixed
Status: newclosed

In 18394:

Increase vision range proportionally when increasing the attack range. Patch by Imarok, fixes #3989.

comment:7 by elexis, 8 years ago

Keywords: simple review removed
Priority: Should HaveNice to Have

Thanks. Since all techs have the vision change right below the attack range change, future mistakes are less likely to occur, even without adding a warning to the sim.

comment:8 by elexis, 8 years ago

In 18833:

Take vision range techs into account on ownership change (capturing or defeat). Solves an OOS, reviewed by wraitii, fixes #4279, refs #3989.

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