Changes between Version 1 and Version 2 of Ticket #4027


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Timestamp:
Nov 11, 2016, 6:59:14 PM (7 years ago)
Author:
leper
Comment:

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  • Ticket #4027

    • Property Component UI & SimulationCore engine
  • Ticket #4027 – Description

    v1 v2  
    11It should be possible to install mods by opening a mod file with 0ad:
    22
    3 * The modder makes a file available for download, named something like ''modName.pyromod'' (containing the mod directory or zip, and the mod.json)
     3* The modder makes a file available for download, named something like `modName.pyromod` (which is just the zip generated by the archivebuilder, which includes the mod.json file)
    44* The player downloads the file to his downloads
    55* Then the player is able to open the file with 0ad/pyrogenesis
     6* The game places the mod zip in a new (TODO maybe allow overwriting the same mod if it is a newer version) mod folder.
     7
     8Note that during the last step we can add a platform specific workaround for mods on Windows, as once a mod is mounted reading the mod.json from the zip is not possible.