Make mod installer
|Reported by:||sanderd17||Owned by:||Itms|
|Priority:||Must Have||Milestone:||Alpha 23|
Description (last modified by )
It should be possible to install mods by opening a mod file with 0ad:
- The modder makes a file available for download, named something like
modName.pyromod(which is just the zip generated by the archivebuilder, which includes the mod.json file)
- The player downloads the file to his downloads
- Then the player is able to open the file with 0ad/pyrogenesis
- The game places the mod zip in a new (TODO maybe allow overwriting the same mod if it is a newer version) mod folder.
Note that during the last step we can add a platform specific workaround for mods on Windows, as once a mod is mounted reading the mod.json from the zip is not possible.