Opened 8 years ago
Last modified 6 years ago
#4027 closed enhancement
Make mod installer — at Version 2
Reported by: | sanderd17 | Owned by: | |
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Priority: | Must Have | Milestone: | Alpha 23 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
It should be possible to install mods by opening a mod file with 0ad:
- The modder makes a file available for download, named something like
modName.pyromod
(which is just the zip generated by the archivebuilder, which includes the mod.json file) - The player downloads the file to his downloads
- Then the player is able to open the file with 0ad/pyrogenesis
- The game places the mod zip in a new (TODO maybe allow overwriting the same mod if it is a newer version) mod folder.
Note that during the last step we can add a platform specific workaround for mods on Windows, as once a mod is mounted reading the mod.json from the zip is not possible.
Change History (2)
comment:1 by , 8 years ago
Description: | modified (diff) |
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comment:2 by , 7 years ago
Component: | UI & Simulation → Core engine |
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Description: | modified (diff) |
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