Opened 8 years ago
Last modified 5 years ago
#4028 new enhancement
Replace the elevation bonus for units with something less resource intensive. — at Initial Version
Reported by: | sanderd17 | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description
The elevation bonus is great for buildings: the higher buildings are placed, the further they can shoot.
But it gives some problems for units: units don't know what their range is until they are at their possible firing location. Which means they possibly have to repath to a better location.
It would be better to replace it with a sort of static attack or armour stat advantage based on elevation difference.
Hint: in UnitAI replace the CheckTargetAttackRange and MoveToTargetAttackRange calls to CheckTargetRange and MoveToTargetRange calls.
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