Opened 18 years ago
Closed 13 years ago
#41 closed enhancement (fixed)
Provinces/Territories
Reported by: | Stuart Walpole | Owned by: | philip |
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Priority: | Must Have | Milestone: | Alpha 7 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Provinces Document: http://www.wildfiregames.com/forum/index.php?showtopic=696
- Relies on area definition (RMS), allocation of resources and settlements to Provinces.
- Ownership of areas (provinces)
- Visible borders
- Scripted behaviour for Provinces:
- Unlocks (eg resource gathering, building)
- Construction over NPC (gaia) settlements (see Entity Event - Construction - Sites)
- Statistical Benefits/Disadvantages
- Ceasefire (see Timed Events above), attrition damage (see Terrain below)
- Entity caps (limited to a certain number of entities of certain types, particularly buildings, per province)
Change History (14)
comment:1 by , 18 years ago
comment:2 by , 18 years ago
Description: | modified (diff) |
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comment:4 by , 13 years ago
Milestone: | → Backlog |
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comment:5 by , 13 years ago
Description: | modified (diff) |
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comment:6 by , 13 years ago
Milestone: | Backlog → Alpha 6 |
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Moving to A6 per http://www.wildfiregames.com/forum/index.php?showtopic=14757
comment:7 by , 13 years ago
Milestone: | Alpha 6 → Alpha 7 |
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comment:8 by , 13 years ago
Milestone: | Alpha 7 → Backlog |
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comment:9 by , 13 years ago
Milestone: | Backlog → Alpha 7 |
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comment:10 by , 13 years ago
Owner: | set to |
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comment:11 by , 13 years ago
Owner: | changed from | to
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Priority: | Should Have → Must Have |
Implementation of territories has changed, but moved this ticket to alpha 7 anyway, since it's relevant.
comment:12 by , 13 years ago
Type: | task → enhancement |
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comment:13 by , 13 years ago
(In [9970]) Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. Implements build limits. See #687. Implements autorotation for dock placement. Fixes unit spawning to consider terrain passability. See #893. Adds new passability criteria based on distance from shore. Updates build restrictions on some templates. Changes unit spawning search to 4 tiles away from foundation. Changes garrison/training spawn failure to nicer UI notification.
comment:14 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
Finished some basic work for this (Voronoi calculation and claimable Settlements). I will split the remaining tasks into separate tickets to make it easier to keep track of everything.