Opened 13 years ago

Closed 8 years ago

#41 closed enhancement (fixed)

Provinces/Territories

Reported by: Stuart Walpole Owned by: philip
Priority: Must Have Milestone: Alpha 7
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by historic_bruno)

  • Relies on area definition (RMS), allocation of resources and settlements to Provinces.
  • Ownership of areas (provinces)
  • Visible borders
  • Scripted behaviour for Provinces:
    • Unlocks (eg resource gathering, building)
    • Construction over NPC (gaia) settlements (see Entity Event - Construction - Sites)
    • Statistical Benefits/Disadvantages?
    • Ceasefire (see Timed Events above), attrition damage (see Terrain below)
    • Entity caps (limited to a certain number of entities of certain types, particularly buildings, per province)

Change History (14)

comment:1 Changed 13 years ago by Matei

Finished some basic work for this (Voronoi calculation and claimable Settlements). I will split the remaining tasks into separate tickets to make it easier to keep track of everything.

comment:2 Changed 13 years ago by Matei

Description: modified (diff)

comment:3 Changed 9 years ago by (none)

Milestone: Diplomacy Demo

Milestone Diplomacy Demo deleted

comment:4 Changed 9 years ago by Andrew

Milestone: Backlog

comment:5 Changed 8 years ago by historic_bruno

Description: modified (diff)

comment:6 Changed 8 years ago by historic_bruno

Milestone: BacklogAlpha 6

comment:7 Changed 8 years ago by Kieran P

Milestone: Alpha 6Alpha 7

comment:8 Changed 8 years ago by Kieran P

Milestone: Alpha 7Backlog

comment:9 Changed 8 years ago by Kieran P

Milestone: BacklogAlpha 7

comment:10 Changed 8 years ago by Kieran P

Owner: set to Philip Taylor

comment:11 Changed 8 years ago by Kieran P

Owner: changed from Philip Taylor to philip
Priority: Should HaveMust Have

Implementation of territories has changed, but moved this ticket to alpha 7 anyway, since it's relevant.

comment:12 Changed 8 years ago by Kieran P

Type: taskenhancement

comment:13 Changed 8 years ago by ben

(In [9970]) Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. Implements build limits. See #687. Implements autorotation for dock placement. Fixes unit spawning to consider terrain passability. See #893. Adds new passability criteria based on distance from shore. Updates build restrictions on some templates. Changes unit spawning search to 4 tiles away from foundation. Changes garrison/training spawn failure to nicer UI notification.

comment:14 Changed 8 years ago by Kieran P

Resolution: fixed
Status: newclosed
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