Opened 8 years ago
Closed 8 years ago
#4156 closed defect (duplicate)
unhandled exception (std::bad_alloc("bad allocation"))
Reported by: | dario | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
When open Menu, or after more minutes of game, give this error:
Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (std::bad_alloc("bad allocation"))
Location: unknown:0 (RtlInitializeExceptionChain)
Call stack:
(error while dumping stack: No stack frames found) errno = 12 (Not enough memory) OS error = 0 (no error code was set)
Attachments (3)
Change History (8)
by , 8 years ago
Attachment: | crashlog.dmp added |
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by , 8 years ago
Attachment: | crashlog.txt added |
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by , 8 years ago
Attachment: | system_info.txt added |
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comment:1 by , 8 years ago
comment:2 by , 8 years ago
The pyrogenesis.exe file provided by Wildfire Games is a 32bit binary, so it can't allocate more than 2GB RAM, even less if memory fragmentation is taken into account. You can probably play without crashes without AI, at most 8*150 units population limit and maximum map size 4. I suggest trying the lobby or compiling a custom 64 bit exe file with Visual Studio (http://trac.wildfiregames.com/wiki/BuildInstructions)
comment:4 by , 8 years ago
yes, I think this is a memory problem, I've played a big map with 8 player ....setting less player and small map, everything working fine. thanks at all.
regards
comment:5 by , 8 years ago
Component: | UI & Simulation → Core engine |
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Milestone: | Backlog |
Resolution: | → duplicate |
Status: | new → closed |
I've tried with another pc, with more RAM end newer cpu I5, and give the same error.
thanks