Opened 8 years ago

Closed 8 years ago

#4156 closed defect (duplicate)

unhandled exception (std::bad_alloc("bad allocation"))

Reported by: dario Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

When open Menu, or after more minutes of game, give this error:

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (std::bad_alloc("bad allocation"))

Location: unknown:0 (RtlInitializeExceptionChain)

Call stack:

(error while dumping stack: No stack frames found) errno = 12 (Not enough memory) OS error = 0 (no error code was set)

Attachments (3)

crashlog.dmp (98.7 KB ) - added by dario 8 years ago.
crashlog.txt (17.8 KB ) - added by dario 8 years ago.
system_info.txt (16.5 KB ) - added by dario 8 years ago.

Download all attachments as: .zip

Change History (8)

by dario, 8 years ago

Attachment: crashlog.dmp added

by dario, 8 years ago

Attachment: crashlog.txt added

by dario, 8 years ago

Attachment: system_info.txt added

comment:1 by dario, 8 years ago

I've tried with another pc, with more RAM end newer cpu I5, and give the same error.

thanks

comment:2 by elexis, 8 years ago

The pyrogenesis.exe file provided by Wildfire Games is a 32bit binary, so it can't allocate more than 2GB RAM, even less if memory fragmentation is taken into account. You can probably play without crashes without AI, at most 8*150 units population limit and maximum map size 4. I suggest trying the lobby or compiling a custom 64 bit exe file with Visual Studio (http://trac.wildfiregames.com/wiki/BuildInstructions)

comment:3 by Stan, 8 years ago

Shouldn't happen when opening menu though...

comment:4 by dario, 8 years ago

yes, I think this is a memory problem, I've played a big map with 8 player ....setting less player and small map, everything working fine. thanks at all.

regards

comment:5 by elexis, 8 years ago

Component: UI & SimulationCore engine
Milestone: Backlog
Resolution: duplicate
Status: newclosed
Note: See TracTickets for help on using tickets.