Opened 8 years ago

Closed 7 years ago

Last modified 7 years ago

#4273 closed defect (fixed)

[PATCH] Make g_EntityCommands use all entities but not only the first

Reported by: Imarok Owned by: Imarok
Priority: Should Have Milestone: Alpha 22
Component: UI & Simulation Keywords: patch
Cc: Patch:

Description (last modified by Imarok)

Change History (7)

comment:1 by wraitii, 7 years ago

Might be that I'm dumb, but I don't see what these changes do?

comment:2 by Imarok, 7 years ago

Currently the code for the Command selection panel loops through every selected item, to check if it can perform a command. With the patch it checks it for the whole selection at once. Therefore performCommand now gets the whole selection as parameter and not just the first element, too.

Version 0, edited 7 years ago by Imarok (next)

comment:3 by Imarok, 7 years ago

Description: modified (diff)

comment:4 by elexis, 7 years ago

Milestone: Alpha 22Work In Progress

Moving to the new WIP milestone.

comment:5 by Imarok, 7 years ago

Keywords: review removed

comment:6 by Imarok, 7 years ago

Owner: set to Imarok
Resolution: fixed
Status: newclosed

In 19537:

Make g_EntityCommands use all entities but not only the first

Reviewed by: bb. Fixes #4273.
Differential Revision: https://code.wildfiregames.com/D45

comment:7 by Imarok, 7 years ago

Milestone: Work In ProgressAlpha 22
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