Opened 18 years ago
Last modified 14 years ago
#42 closed task
Terrain - Elevation — at Version 2
Reported by: | Stuart Walpole | Owned by: | andrew |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Higher Ground: Units at higher elevations gain a bonus to damage in combat.
Steepness:Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons).--> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).
Change History (2)
comment:1 by , 18 years ago
Owner: | set to |
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Status: | new → assigned |
comment:2 by , 18 years ago
Description: | modified (diff) |
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