Opened 7 years ago

Last modified 20 months ago

#4683 new defect

List multiselection

Reported by: elexis Owned by:
Priority: If Time Permits Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch: Phab:D1346

Description

As reported by cc, it would be comfortable to the user if one could select multiple items of the replay- and savegame list and delete them with one delete button- or hotkey press.

The COList.cpp file would have to be extended. If this is implemented, one should be able to

  • select all items between the most recently selected item and the next selected item by holding the Shift key and
  • adding items individually to the selection by holding the Control key

The replay/load buttons of the according GUI dialogs would have to account for multiselection as well.

Change History (5)

comment:1 by Silier, 6 years ago

Milestone: BacklogWork In Progress
Owner: set to Silier

comment:2 by Silier, 6 years ago

Patch: D1346

comment:3 by Silier, 6 years ago

Patch: D1346Phab:D1346

comment:4 by elexis, 5 years ago

In 23020:

Remove virtual inheritance from the codebase, refs rP73, rP141 rP290.

Remove workaround in rP22596 / D2136, the pointer from IGUIObject to IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new GUI object classes, such as D1346, refs #4683.

Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins

comment:5 by Stan, 20 months ago

Milestone: Work In ProgressBacklog
Owner: Silier removed

Backlogging due to lack of progress and Silier retiring.

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