Use victory conditions json's in Atlas
Atlas currently hardcodes the victoryConditions in map.cpp (to create its checkboxes). This makes adding new victory conditions more work than it should. It should read all required data from the json in the public mod (like gamesetup does). This should also include the disabling and unchecking of conquest_structures{units} when conquest is checked (so we can nuke OnConquestChanged in map.cpp).
related #5075
Change History
(4)
Description: |
modified (diff)
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Milestone: |
Backlog → Alpha 24
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Patch: |
→ Phab:D2393
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Resolution: |
→ fixed
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Status: |
new → closed
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In 23847: Use victory conditions json's in Atlas
Reviewed by: @Angen
Differential Revision: https://code.wildfiregames.com/D2393
In P23881: Fix Atlas crash introduced by rP23847
Reviewed by: @Angen @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2898