#5121 closed defect (duplicate)
Horse Obstruction on Corsica/Sardinia Map
Reported by: | viceroyvic | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
When I task Mada Asabra to kill an animal an intermediate distance away, the character walks a short distance, then seems to come upon a non-existent obstacle and aborts my command. I can direct it to a random area until it find a way there, and then re-task it to kill/harvest an animal, which it will do successfully. This has happened repeatedly with both of my Mada Asabra horses. I am playing on the Corsica and Sardinia map.
Attachments (2)
Change History (14)
follow-up: 2 comment:1 by , 6 years ago
comment:2 by , 6 years ago
Replying to elexis:
Can you upload a (preferable minimalistic) replay? http://trac.wildfiregames.com/wiki/GameDataPaths
Okay, first time debugging a game so hopefully the attachment will help. The behavior happens here and here:
turn 53 200 cmd 1 {"type":"gather","entities":[14572,14678],"target":14314,"queued":false} end
turn 64 200 cmd 1 {"type":"gather","entities":[14572,14678],"target":14314,"queued":false} end
comment:3 by , 6 years ago
I tried to start a new game and induce the behavior but after a minute of trying it didn't seem to happen. But I went back to the game I was playing and it happened right away.
follow-up: 8 comment:4 by , 6 years ago
I tried it a few more times, it still happens. Doesn't matter if both horses or just one horse is selected. The "obstacle" point where they turn around also seems to be in the same spot, but there are several spots where it has happened.
by , 6 years ago
Attachment: | commands (different game).txt added |
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different game with somewhat similar issue
comment:5 by , 6 years ago
On different game, it was the commands near the end. It worked fine for a couple animal gathers before the issue replicated. Possibly, it is more likely to happen if the units have to pass by the civic center?? Maybe a coincidence.
follow-up: 7 comment:6 by , 6 years ago
Start replay of the first file, press F9, type g_Selection.addList([14314])
and we observe the target being a pig in the shroud of darkness. So it shouldn't have been possible to send the command to begin with. Not sure how that can happen.
comment:7 by , 6 years ago
follow-up: 10 comment:8 by , 6 years ago
Resolution: | → duplicate |
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Status: | new → closed |
Replying to viceroyvic:
I tried it a few more times, it still happens. Doesn't matter if both horses or just one horse is selected. The "obstacle" point where they turn around also seems to be in the same spot, but there are several spots where it has happened.
The second replay sounds like #4863. Until that's fixed don't put your units in defensive mode while hunting. Thanks for the report.
follow-up: 11 comment:9 by , 6 years ago
Milestone: | Backlog |
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Also it seemed like the map was modified as our map didn't have these entity IDs.
comment:10 by , 6 years ago
Replying to temple:
Replying to viceroyvic:
I tried it a few more times, it still happens. Doesn't matter if both horses or just one horse is selected. The "obstacle" point where they turn around also seems to be in the same spot, but there are several spots where it has happened.
The second replay sounds like #4863. Until that's fixed don't put your units in defensive mode while hunting. Thanks for the report.
I agree this seems related to #4863. It's weird though that I don't recall it happening previously; I generally have been keeping my units in defensive mode and use cavalry units to hunt without issue. Well, at least now I know a workaround. Thank you!
comment:11 by , 6 years ago
Replying to elexis:
Also it seemed like the map was modified as our map didn't have these entity IDs.
Weird... since I haven't done anything to modify or download other maps. According to my bash history, I installed from ppa:wfg/0ad
Does that have any modified maps?
comment:12 by , 6 years ago
It ought to be the same. Might want to check all https://trac.wildfiregames.com/wiki/GameDataPaths Mods can have it too, but the replay says there weren't any. You had two cavalry there? There should only be one. Anyhow.
Can you upload a (preferable minimalistic) replay? http://trac.wildfiregames.com/wiki/GameDataPaths