Opened 6 years ago

Closed 6 years ago

Last modified 6 years ago

#5121 closed defect (duplicate)

Horse Obstruction on Corsica/Sardinia Map

Reported by: viceroyvic Owned by:
Priority: Should Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

When I task Mada Asabra to kill an animal an intermediate distance away, the character walks a short distance, then seems to come upon a non-existent obstacle and aborts my command. I can direct it to a random area until it find a way there, and then re-task it to kill/harvest an animal, which it will do successfully. This has happened repeatedly with both of my Mada Asabra horses. I am playing on the Corsica and Sardinia map.

Attachments (2)

commands.txt (3.7 KB ) - added by viceroyvic 6 years ago.
replay
commands (different game).txt (4.4 KB ) - added by viceroyvic 6 years ago.
different game with somewhat similar issue

Download all attachments as: .zip

Change History (14)

comment:1 by elexis, 6 years ago

Can you upload a (preferable minimalistic) replay? http://trac.wildfiregames.com/wiki/GameDataPaths

by viceroyvic, 6 years ago

Attachment: commands.txt added

replay

in reply to:  1 comment:2 by viceroyvic, 6 years ago

Replying to elexis:

Can you upload a (preferable minimalistic) replay? http://trac.wildfiregames.com/wiki/GameDataPaths

Okay, first time debugging a game so hopefully the attachment will help. The behavior happens here and here:

turn 53 200 cmd 1 {"type":"gather","entities":[14572,14678],"target":14314,"queued":false} end

turn 64 200 cmd 1 {"type":"gather","entities":[14572,14678],"target":14314,"queued":false} end

Last edited 6 years ago by viceroyvic (previous) (diff)

comment:3 by viceroyvic, 6 years ago

I tried to start a new game and induce the behavior but after a minute of trying it didn't seem to happen. But I went back to the game I was playing and it happened right away.

comment:4 by viceroyvic, 6 years ago

I tried it a few more times, it still happens. Doesn't matter if both horses or just one horse is selected. The "obstacle" point where they turn around also seems to be in the same spot, but there are several spots where it has happened.

by viceroyvic, 6 years ago

different game with somewhat similar issue

comment:5 by viceroyvic, 6 years ago

On different game, it was the commands near the end. It worked fine for a couple animal gathers before the issue replicated. Possibly, it is more likely to happen if the units have to pass by the civic center?? Maybe a coincidence.

comment:6 by elexis, 6 years ago

Start replay of the first file, press F9, type g_Selection.addList([14314]) and we observe the target being a pig in the shroud of darkness. So it shouldn't have been possible to send the command to begin with. Not sure how that can happen.

in reply to:  6 comment:7 by temple, 6 years ago

Replying to elexis:

Start replay of the first file, press F9, type g_Selection.addList([14314]) and we observe the target being a pig in the shroud of darkness. So it shouldn't have been possible to send the command to begin with. Not sure how that can happen.

Sounds like r20955 could've fixed it.

in reply to:  4 ; comment:8 by temple, 6 years ago

Resolution: duplicate
Status: newclosed

Replying to viceroyvic:

I tried it a few more times, it still happens. Doesn't matter if both horses or just one horse is selected. The "obstacle" point where they turn around also seems to be in the same spot, but there are several spots where it has happened.

The second replay sounds like #4863. Until that's fixed don't put your units in defensive mode while hunting. Thanks for the report.

comment:9 by elexis, 6 years ago

Milestone: Backlog

Also it seemed like the map was modified as our map didn't have these entity IDs.

in reply to:  8 comment:10 by viceroyvic, 6 years ago

Replying to temple:

Replying to viceroyvic:

I tried it a few more times, it still happens. Doesn't matter if both horses or just one horse is selected. The "obstacle" point where they turn around also seems to be in the same spot, but there are several spots where it has happened.

The second replay sounds like #4863. Until that's fixed don't put your units in defensive mode while hunting. Thanks for the report.

I agree this seems related to #4863. It's weird though that I don't recall it happening previously; I generally have been keeping my units in defensive mode and use cavalry units to hunt without issue. Well, at least now I know a workaround. Thank you!

in reply to:  9 comment:11 by viceroyvic, 6 years ago

Replying to elexis:

Also it seemed like the map was modified as our map didn't have these entity IDs.

Weird... since I haven't done anything to modify or download other maps. According to my bash history, I installed from ppa:wfg/0ad

Does that have any modified maps?

comment:12 by elexis, 6 years ago

It ought to be the same. Might want to check all https://trac.wildfiregames.com/wiki/GameDataPaths Mods can have it too, but the replay says there weren't any. You had two cavalry there? There should only be one. Anyhow.

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