Opened 6 years ago
Closed 6 years ago
#5173 closed defect (needsinfo)
crashlog.txt
Reported by: | 韩心隐 | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (Breakpoint)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found)
errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set)
====================================
SVN Revision: 21818
Engine Version: 0.0.23
System info:
(generated 2018-05-22 12:07:28 UTC)
OS : Win7 SP 1 (6.1.7601)
CPU : x86, Intel Core i5-3230M @ 2.60GHz (1x2x2), 2.59 GHz
Memory : 4096 MiB; 2390 MiB free
Graphics Card : Intel Intel(R) HD Graphics 4000
OpenGL Drivers : 4.0.0 - Build 9.17.10.2867; OpenGL 4.0.0 - Build 9.17.10.2867
Video Mode : 1366x768:32
Sound Card : OpenAL Soft on 扬声器 (Realtek High Definition Audio);
Sound Drivers : 1.1 ALSOFT 1.17.1
OpenGL Extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_texture_gather
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_ARB_transform_feedback2
GL_ARB_draw_indirect
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_geometry_shader4
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_INTEL_map_texture
GL_ARB_tessellation_shader
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_texture_cube_map_array
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_shader_subroutine
GL_ARB_transform_feedback3
SMBIOS:
[Bios]
vendor: "American Megatrends Inc."
version: "X550VC.222"
startSegment: F000
releaseDate: "01/22/2014"
flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17
vendorFlags: 1
flags1: acpi|usb_legacy|smart_battery
flags2: bios_boot|targeted_content_distribution|uefi
size: 6 MiB
[System]
manufacturer: "ASUSTeK COMPUTER INC."
productName: "X550VC"
version: "1.0"
serialNumber: "E4N0WU25514917A"
uuid0: 81E38105C4EE0680
uuid1: BA5E0CE650D8F333
wakeUpType: power_switch
skuNumber: "ASUS-NotebookSKU"
m_Family: "X"
[Baseboard]
manufacturer: "ASUSTeK COMPUTER INC."
product: "X550VC"
version: "1.0"
serialNumber: "BSN12345678901234567"
assetTag: "ATN12345678901234567"
flags: motherboard|replaceable
location: "MIDDLE"
hChassis: 3
type: motherboard
[Chassis]
manufacturer: "ASUSTeK COMPUTER INC."
type: notebook
version: "1.0"
serialNumber: "E4N0WU25514917A"
assetTag: "No Asset Tag"
state: ok
powerState: ok
thermalState: ok
securityStatus: none
numPowerCords: 1
[Processor]
socket: "SOCKET 0"
type: CPU
m_Family: 205
manufacturer: "Intel(R) Corporation"
id: BFEBFBFF000306A9
version: "Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz"
voltage: 33 dV
externalClockFrequency: 100 MHz
maxFrequency: 3800 MHz
bootFrequency: 2600 MHz
status: enabled
upgrade: socket_988b
hL1: 9
hL2: 8
hL3: 10
assetTag: "Fill By OEM"
partNumber: "Fill By OEM"
coresPerPackage: 2
enabledCores: 2
logicalPerPackage: 4
flags: x64
family2: 205
populated: true
[Cache]
designation: "CPU Internal L2"
configuration: enabled
supportedFlags: unknown
currentFlags: unknown
ecc: multiple_bit
type: unified
m_Associativity: A8
level: 2
location: internal
mode: write_through
maxSize: 512 KiB
installedSize: 512 KiB
[Cache]
designation: "CPU Internal L1"
configuration: enabled
supportedFlags: unknown
currentFlags: unknown
ecc: parity
type: data
m_Associativity: A8
level: 1
location: internal
mode: write_through
maxSize: 128 KiB
installedSize: 128 KiB
[Cache]
designation: "CPU Internal L3"
configuration: enabled
supportedFlags: unknown
currentFlags: unknown
ecc: multiple_bit
type: unified
m_Associativity: A12
level: 3
location: internal
mode: write_back
maxSize: 3 MiB
installedSize: 3 MiB
type: video
description: " VGA"
enabled: true
location: motherboard
use: system
ecc: none
numDevices: 4
maxCapacity: 32 GiB
hMemoryArray: 11
totalWidth: 64 bits
dataWidth: 64 bits
formFactor: SODIMM
locator: "ChannelA-DIMM0"
bank: "BANK 0"
type: DDR3
typeFlags: synchronous
speed: 1600 MHz
manufacturer: "Elpida"
serialNumber: "00000000"
assetTag: "9876543210"
partNumber: "EBJ40UG8EFU0"
configuredSpeed: 1600 MHz
size: 4 GiB
rank: 1
hMemoryArray: 11
formFactor: DIMM
locator: "ChannelA-DIMM1"
bank: "BANK 1"
type: unknown
manufacturer: "[Empty]"
serialNumber: "[Empty]"
assetTag: "9876543210"
partNumber: "[Empty]"
hMemoryArray: 11
formFactor: DIMM
locator: "ChannelB-DIMM0"
bank: "BANK 2"
type: unknown
manufacturer: "[Empty]"
serialNumber: "[Empty]"
assetTag: "9876543210"
partNumber: "[Empty]"
hMemoryArray: 11
formFactor: DIMM
locator: "ChannelB-DIMM1"
bank: "BANK 3"
type: unknown
manufacturer: "[Empty]"
serialNumber: "[Empty]"
assetTag: "9876543210"
partNumber: "[Empty]"
hMemoryArray: 11
partitionWidth: 4
endAddress: FFFFFC00
hMemoryDevice: 13
hMemoryArrayMappedAddress: 18
interleavePosition: 1
interleavedDataDepth: 1
endAddress: FFFFFC00
status: no_error
====================================
Main log:
(unavailable)
====================================
Attachments (2)
Change History (15)
follow-ups: 2 3 comment:1 by , 6 years ago
comment:2 by , 6 years ago
Replying to s0600204:
Thank you for the crashlog.
Unfortunately, it does not tell what problem you're actually having so could you please describe what isn't working for you?
First of all, thank you for your reply!
Just now, I opened the game interface and clicked on the soldiers to explore the map. But when my mouse (with my perspective)began to move towards the middle of the map, I was popped up in the game interface.. Then I received the Program Error:
Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (Access violation writing 0x65766104)
Location: unknown:0 (?)
Call stack:
1D214BF8
errno = 0 (No error reported here) OS error = 126 (找不到指定的模块。)
comment:3 by , 6 years ago
Replying to s0600204:
Thank you for the crashlog.
Unfortunately, it does not tell what problem you're actually having so could you please describe what isn't working for you?
My English is very poor, so I can only rely on translation software to talk with you. And I don't know much about computer knowledge, so I also don't understand the complex issues discussed in the forum.
Could you please analyze what went wrong? Thx!!
follow-up: 5 comment:4 by , 6 years ago
Hey in this case could you attach the following files ?
"Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. " You can find them using GameDataPaths
by , 6 years ago
Attachment: | crashlog.dmp added |
---|
by , 6 years ago
Attachment: | crashlog.txt added |
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comment:5 by , 6 years ago
Replying to stanislas69:
Hey in this case could you attach the following files ?
"Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. " You can find them using GameDataPaths
Uploaded
follow-up: 7 comment:6 by , 6 years ago
Thanks a lot :) I'll have a look in the evening and see what I can do.
comment:7 by , 6 years ago
Replying to stanislas69:
Thanks a lot :) I'll have a look in the evening and see what I can do.
Thank you! it's already late at night ( 22: 13 ) here. I will accept your message tomorrow morning :)
follow-ups: 9 10 11 comment:8 by , 6 years ago
> ig7icd32.dll!677be4eb() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll] Annotated Frame KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded. KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded.
Looks like a driver problem, try lowering your graphics settings :)
comment:9 by , 6 years ago
Replying to stanislas69:
> ig7icd32.dll!677be4eb() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll] Annotated Frame KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded. KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded.Looks like a driver problem, try lowering your graphics settings :)
I turned off prefer GLSL and post processing, and the game can be used normally now. Thank you!
comment:10 by , 6 years ago
Replying to stanislas69:
> ig7icd32.dll!677be4eb() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll] Annotated Frame KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded. KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded.Looks like a driver problem, try lowering your graphics settings :)
I have another question to ask you. When I used to play < age of empire 3 >, there was a problem that I was often bounced on the computer desktop in the game interface. This problem appeared many times when I was playing " 0ad" today. So I want to ask you, is there anything wrong with my computer settings?
comment:11 by , 6 years ago
Replying to stanislas69:
> ig7icd32.dll!677be4eb() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for ig7icd32.dll] Annotated Frame KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded. KERNELBASE.dll!_GlobalFree@4 () Unknown Non-user code. Symbols loaded.Looks like a driver problem, try lowering your graphics settings :)
Although I am often ejected from the game interface, as long as I click into the game again, the game process will not be affected. But this kind of thing happens frequently, which still affects my mood.
I wonder if you have any good solutions. Thank you!
comment:12 by , 6 years ago
I wonder if you have any good solutions. Thank you!
Could you record a short video of your problem? I'm not sure I understand.
If it is what I think, can't you just play in fullscreen mode ?
comment:13 by , 6 years ago
Milestone: | Backlog |
---|---|
Resolution: | → needsinfo |
Status: | new → closed |
Thank you for the crashlog.
Unfortunately, it does not tell what problem you're actually having so could you please describe what isn't working for you?