Opened 5 years ago
Last modified 4 years ago
#5500 new defect
Units busy walking to/from dropsites blocking foundation from going up
Reported by: | Krinkle | Owned by: | |
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Priority: | Must Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Andy Alt | Patch: |
Description
When you've got a good number of units cutting wood (e.g. 20 or more), there starts to be a continuous stream of units being on their way to the drop site and back from the drop site.
If you build a new structure between the treeline and the dropsite (e.g. because it was too far away, or because you've cut most nearby trees away), there is a problem where the foundation is laid but the unit trying to construct it never really gets started because there is always at least one unit walking over it to or from the dropsite.
This is reproducible on the released A23 as well as latest A24 trunk (r22452).
Attachments (2)
Change History (7)
by , 5 years ago
Attachment: | r22452-blocked.png added |
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by , 5 years ago
Attachment: | commands-r22452-blocked.txt added |
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comment:1 by , 5 years ago
follow-up: 4 comment:3 by , 4 years ago
Perhaps we can enable blockPathfinding when trying to build?
comment:4 by , 4 years ago
Replying to Freagarach:
Perhaps we can enable blockPathfinding when trying to build?
As noted by wraitii on IRC some time after #5773 (a duplicate of this) this might enable entities to get into impassable terrain.
comment:5 by , 4 years ago
Cc: | added |
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In the attached replay, the problem manifests itself around 9m30s.
The replay is just for this issue, but the reason it's that long is because I wasn't able to reproduce it with a cheat (the super-fast gathering and building makes it much less likely to happen). But you can fast-forward to get there :)