Opened 4 years ago
Closed 4 years ago
#5773 closed defect (duplicate)
Entrenched army camp (Roman) can be placed but not built
Reported by: | Andy Alt | Owned by: | Silier |
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Priority: | Must Have | Milestone: | |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Noticed this in 2 separate games in the last 7 days, on 0.0.23 (21946P-release). The Roman entrenched army camp was placed, but hp never exceeds 1. I've attached 2 screenshots and the 2 replays. For the first replay, the bug happens around 1h:04m, in the middle of the map, near a completed entrenched army camp; for the second replay, around 42m.
Other than the replay, I don't know how to reproduce this.
Attachments (7)
Change History (18)
by , 4 years ago
Attachment: | replay_2020-06-10_0003_ticket-5773.7z added |
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by , 4 years ago
Attachment: | replay_2020-06-06_0004_ticket-5773.7z added |
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replay from first occurrence
by , 4 years ago
Attachment: | replay_2020-06-06_0004-screenshot0004.png added |
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screenshot from first occurrence
comment:1 by , 4 years ago
Description: | modified (diff) |
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comment:2 by , 4 years ago
Hi,
looking at the screenshots, in one there are siege engines inside foundation area and on second there is an elephant and unit walking over it.
Entities inside foundation area block it from construction. However they should be tasked to leave by themselves once foundation is started to being build.
I ll check the replay and try to reproduce in development version.
Thank you for report.
comment:3 by , 4 years ago
Component: | Core engine → Simulation |
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Milestone: | Backlog → Alpha 24 |
Owner: | set to |
comment:4 by , 4 years ago
Could you please upload mods you are using or where did you get them ? Replays cannot be played without them.
comment:5 by , 4 years ago
Resolution: | → invalid |
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Status: | new → closed |
After looking closer to the images, unpacked siege does not move from the foundation by itself, it has to be tasked by player to do so.
On the second picture there is green player in foundation area, that is enemy and enemy will not leave foundation area, because it will allow abusing if enemy would leave foundation once starting construction.
comment:6 by , 4 years ago
Although the ticket was marked as invalid, I've attached the mods as requested for reference later if necessary.
I'm pretty sure I tried moving the siege catapult to try to build during the game but the camp still wouldn't build.
comment:7 by , 4 years ago
Resolution: | invalid |
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Status: | closed → reopened |
Units tried to move to somewhere but they were instantly returned back because leavefoundation order so they were moving in a loop so foundation could not go up.
Reopening as this is unitAI issue as we should probably ignore leavefoundation order when walking somewhere.
comment:9 by , 4 years ago
Another point worth discussing: Instead of placement happening, shouldn't there be an error displayed to the player when attempting to place a structure if a building can't be placed due to the cases mentioned above?
comment:10 by , 4 years ago
It would be not convenient for the player to do so. For example player cannot move some gaia animals away. Also that would not help in the case when entity walks into foundation area after it is placed.
comment:11 by , 4 years ago
Milestone: | Alpha 24 |
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Resolution: | → duplicate |
Status: | reopened → closed |
Duplicate of #5500.
replay