Opened 4 years ago

Closed 4 years ago

#5773 closed defect (duplicate)

Entrenched army camp (Roman) can be placed but not built

Reported by: Andy Alt Owned by: Silier
Priority: Must Have Milestone:
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by Andy Alt)

Noticed this in 2 separate games in the last 7 days, on 0.0.23 (21946P-release). The Roman entrenched army camp was placed, but hp never exceeds 1. I've attached 2 screenshots and the 2 replays. For the first replay, the bug happens around 1h:04m, in the middle of the map, near a completed entrenched army camp; for the second replay, around 42m.

Other than the replay, I don't know how to reproduce this.

Attachments (7)

replay_2020-06-10_0003_ticket-5773.7z (337.2 KB ) - added by Andy Alt 4 years ago.
replay
screenshot0003.png (1.7 MB ) - added by Andy Alt 4 years ago.
screenshot
replay_2020-06-06_0004_ticket-5773.7z (217.0 KB ) - added by Andy Alt 4 years ago.
replay from first occurrence
replay_2020-06-06_0004-screenshot0004.png (1.5 MB ) - added by Andy Alt 4 years ago.
screenshot from first occurrence
ShowMaxPop.zip (3.0 KB ) - added by Andy Alt 4 years ago.
mod used for game
CartographyMode-0.0.2.zip (3.1 KB ) - added by Andy Alt 4 years ago.
mod used for game
commands.txt (21.6 KB ) - added by Silier 4 years ago.
replay for a24

Change History (18)

by Andy Alt, 4 years ago

replay

by Andy Alt, 4 years ago

Attachment: screenshot0003.png added

screenshot

by Andy Alt, 4 years ago

replay from first occurrence

by Andy Alt, 4 years ago

screenshot from first occurrence

comment:1 by Andy Alt, 4 years ago

Description: modified (diff)

comment:2 by Silier, 4 years ago

Hi,
looking at the screenshots, in one there are siege engines inside foundation area and on second there is an elephant and unit walking over it.
Entities inside foundation area block it from construction. However they should be tasked to leave by themselves once foundation is started to being build.
I ll check the replay and try to reproduce in development version.

Thank you for report.

comment:3 by Silier, 4 years ago

Component: Core engineSimulation
Milestone: BacklogAlpha 24
Owner: set to Silier

comment:4 by Silier, 4 years ago

Could you please upload mods you are using or where did you get them ? Replays cannot be played without them.

comment:5 by Silier, 4 years ago

Resolution: invalid
Status: newclosed

After looking closer to the images, unpacked siege does not move from the foundation by itself, it has to be tasked by player to do so.

On the second picture there is green player in foundation area, that is enemy and enemy will not leave foundation area, because it will allow abusing if enemy would leave foundation once starting construction.

by Andy Alt, 4 years ago

Attachment: ShowMaxPop.zip added

mod used for game

by Andy Alt, 4 years ago

Attachment: CartographyMode-0.0.2.zip added

mod used for game

comment:6 by Andy Alt, 4 years ago

Although the ticket was marked as invalid, I've attached the mods as requested for reference later if necessary.

I'm pretty sure I tried moving the siege catapult to try to build during the game but the camp still wouldn't build.

comment:7 by Silier, 4 years ago

Resolution: invalid
Status: closedreopened

Units tried to move to somewhere but they were instantly returned back because leavefoundation order so they were moving in a loop so foundation could not go up.

Reopening as this is unitAI issue as we should probably ignore leavefoundation order when walking somewhere.

Last edited 4 years ago by Silier (previous) (diff)

by Silier, 4 years ago

Attachment: commands.txt added

replay for a24

comment:8 by Silier, 4 years ago

rP23760

comment:9 by Andy Alt, 4 years ago

Another point worth discussing: Instead of placement happening, shouldn't there be an error displayed to the player when attempting to place a structure if a building can't be placed due to the cases mentioned above?

comment:10 by Silier, 4 years ago

It would be not convenient for the player to do so. For example player cannot move some gaia animals away. Also that would not help in the case when entity walks into foundation area after it is placed.

comment:11 by Freagarach, 4 years ago

Milestone: Alpha 24
Resolution: duplicate
Status: reopenedclosed

Duplicate of #5500.

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