Opened 5 years ago
Closed 4 years ago
#5569 closed defect (fixed)
INDIVIDUAL.GATHER.APPROACHING but idling
Reported by: | elexis | Owned by: | wraitii |
---|---|---|---|
Priority: | Release Blocker | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | regression |
Cc: | Patch: | Phab:2239 |
Description
In this match with r22777, there were idle units in various instances that were standing in front of resources and in INDIVIDUAL.GATHER.APPROACHING
state but not gathering nor trying to get to the resource.
Attachments (4)
Change History (10)
by , 5 years ago
Attachment: | commands.txt added |
---|
by , 5 years ago
Attachment: | screenshot0655.jpg added |
---|
by , 5 years ago
Attachment: | screenshot0657.jpg added |
---|
by , 5 years ago
Attachment: | screenshot0672.jpg added |
---|
comment:1 by , 5 years ago
comment:2 by , 5 years ago
I don't know if units getting stuck in the forest, next to buildings, not capturing, not helping when constructing buildings is related to it. Often happens when units are carrying resources and you instruct a large group to build a new barracks for example (this one is maybe related to how many units are allowed to build at once)
comment:3 by , 5 years ago
Owner: | set to |
---|---|
Patch: | → Phab:2239 |
This might not be entirely fixed by Phab:D2239 (since replaying with the fix changes the state), but from the screenshots all issues seem similar (short distances stuckness in non-idle states), and the issue definitely exists. I'll leave this open for a while after committing that patch so that people can say if it still happens.
comment:5 by , 5 years ago
Keywords: | regression added |
---|
comment:6 by , 4 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
Per the above, I assume this was fixed by rP22815 . Will re-open if necessary.
In screenshot 655 there is similarly a unit standing in front of a building to build that it cant immediately reach and doesnt try a new path, but seems to have given up, if I'm not recollecting incorrectly without having changed the UnitAI state, because it IIRC continued to do something after the building was finished.