Opened 5 years ago
Last modified 4 years ago
#5583 new defect
Building previews are broken when the game is paused
Reported by: | wraitii | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
When the game is paused, building previews can be created, but do not graphically move (they do turn red when the mouse is somewhere they couldn't be built), and they never go away.
This can lead to multiple previews existing (see screenshot). It's also not very useful.
Change History (2)
comment:1 by , 5 years ago
comment:2 by , 4 years ago
Milestone: | Alpha 24 → Backlog |
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See report at #4616.
See todays IRClogs for a possible solution, calling a new Engine.DestroyEntityImmediately from the GUIInterface building preview function.