#5612 closed defect (fixed)
crashes when i try to start a game
Reported by: | igroo1 | Owned by: | |
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Priority: | Must Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (Access violation reading 0x8C021D50)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
Attachments (2)
Change History (11)
comment:1 by , 5 years ago
comment:3 by , 5 years ago
Menu -> Options -> Graphics -> try disabling options, most likely GLSL.
Click on Attachments, there is an "Attach file" button.
comment:4 by , 5 years ago
sorry i mean i dont know what files to attach when i try to start a game it comes up with an error saying: Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (Access violation reading 0x8C025C56)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
comment:5 by , 5 years ago
Look at the GameDataPaths page
As for what to attach, look at the error message
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
by , 5 years ago
Attachment: | crashlog.dmp added |
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by , 5 years ago
Attachment: | crashlog.txt added |
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comment:6 by , 5 years ago
Yep definitely the GLSL bug. Launch the game, go into options, and disable the option called GLSL. The game should work fine after that.
> pyrogenesis.exe!PerformErrorReaction(ErrorReactionInternal er, unsigned int flags, volatile int * suppress) Line 426 C++ pyrogenesis.exe!debug_DisplayError(const wchar_t * description, unsigned int flags, void * context, const wchar_t * lastFuncToSkip, const wchar_t * pathname, int line, const char * func, volatile int * suppress) Line 483 C++ pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep) Line 289 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ kernel32.dll!76560419() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
comment:8 by , 5 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:9 by , 5 years ago
Milestone: | Backlog |
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Hello and thanks for the report
Can you attach the required files ? See GameDataPaths and ReportingErrors
In the mean time you can try disabling GLSl and postprocessing.